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The current landscape of cloud GPU solutions is dominated by centralized data centers that are expensive, inefficient, and environmentally unsustainable. These centralized infrastructures require massive investments in cooling, maintenance, and continual hardware upgrades, leading to soaring operational costs and a significant carbon footprint. Furthermore, the market is controlled by a handful of Silicon Valley giants, centralizing access to a resource that is becoming increasingly strategic in the modern digital economy.
GPU compute power underpins critical advancements across various sectors—from artificial intelligence and robotics to cloud gaming and the metaverse. As demand skyrockets, the existing centralized model struggles to scale efficiently, creating an urgent need for a more democratized and decentralized ownership model.
Surprisingly, 50-75% of global GPU capacity remains idle in consumer devices, representing an untapped goldmine of computational power. By harnessing this idle capacity, the total available GPU compute supply could effectively double, offering a more cost-effective and scalable solution.
YOM is redefining cloud computing by decentralizing GPU infrastructure through its peer-to-peer cloud gaming network. This innovative approach unlocks vast latent potential by leveraging household gaming rigs and consumer-grade GPUs, providing an alternative that:
Drastically reduces costs: Lowering prices from $6/hour to just $0.30/hour.
Minimizes environmental impact: Utilizing existing hardware eliminates the need for additional data centers.
Democratizes access: Distributing GPU power across a broad network, fostering global inclusivity in high-performance computing.
Cloud gaming is the perfect use case for YOM’s Decentralized Physical Infrastructure Network (DePIN), offering an optimized solution for latency-sensitive applications. Unlike AI training or batch processing, which can tolerate centralized infrastructure constraints, cloud gaming requires ultra-low latency and high availability—something traditional cloud providers struggle to achieve.
By leveraging a distributed network of consumer GPUs, YOM ensures near-instant access to gaming experiences across any device. Key advantages include:
Optimized for consumer hardware: YOM’s infrastructure is designed to work seamlessly with existing gaming PCs, requiring no specialized enterprise hardware.
Lower latency: Decentralized nodes are strategically positioned to serve demand in key regions, significantly reducing latency compared to traditional data centers.
Scalability & flexibility: The network grows organically as more operators join, ensuring optimal performance without over-reliance on centralized resources.
This decentralized model gives power back to gamers and hardware owners, allowing them to monetize their idle resources while contributing to an ecosystem that drives cost-efficient, high-performance cloud gaming.
In summary, the shift toward decentralization is inevitable, with distributed GPU networks poised to become the foundation of next-generation computing. YOM leads this transformation by pioneering a decentralized cloud gaming infrastructure that:
Empowers gamers to earn by sharing their idle compute.
Enables builders to deploy any game, with lower barriers to build/optimize.
Delivers end-users unprecedented accessibility to AAA games.
The gaming industry has evolved significantly over the past few decades, with technological advancements driving new ways for users to engage with games, immersive experiences, and virtual worlds. Today, there are three primary ways people consume games:
Mobile Gaming:
Advantages: Fast and easy development, broad accessibility across demographics, and a lower barrier to entry.
Drawbacks: Content limitations due to hardware constraints, and the need for users to download apps, which creates friction in adoption.
Console & Desktop Gaming:
Advantages: Delivers high-quality, premium gaming experiences with superior graphics and performance.
Drawbacks: Requires high-end hardware, significant downloads, and installation processes that deter casual users.
Browser-Based Gaming:
Advantages: Offers seamless accessibility with no downloads required, enabling instant gameplay from any device.
Drawbacks: Optimization challenges due to the wide variety of devices, resulting in performance limitations and reduced content complexity.
Each of these models presents its own set of trade-offs, with developers and businesses struggling to balance accessibility, quality, and cost efficiency. However, a transformational shift is underway that addresses these challenges: Pixel Streaming.
Pixel streaming fundamentally removes hardware barriers, allowing users to play AAA-quality games on any platform, whether it be a smartphone, tablet, smart TV, or browser-based interface. Our thesis is that pixel streaming will eventually replace all existing gaming categories, due to its ability to:
Cross-device: Games can run instantly across any device or platform, eliminating installation and compatibility issues. This allows developers to target high quality games to all devices, including VR, providing access to billions of new users.
Cross-channel: Games can be embedded anywhere—on social media platforms like TikTok, Instagram, and Facebook, or even within e-commerce sites like Amazon. Rather than a single point of entry, this offers developers to spread multiple "windows" into the same game.
Deliver high-quality experiences: Ensuring console-level performance without requiring high-end hardware. Furthermore, since the games are not utilizing the underlying client-side hardware, games and virtual experiences can also seamlessly integrate, offering continuous user journeys from game to game.
This evolution makes it possible for autonomous websites, apps, and platforms to stream high-quality, interactive, and gamified content, transforming digital engagement strategies for brands, content creators, and game developers alike.
Pixel streaming is a critical enabler of the Metaverse—a term often misunderstood but now becoming a reality. With the ability to deploy and deliver high-quality 3D content anywhere, anytime, businesses can create truly rich virtual experiences, and don't need to worry about client side hardware.
YOM is at the forefront of this movement, pioneering decentralized cloud gaming solutions that leverage pixel streaming to democratize access to gaming content globally. By utilizing a distributed network of idle GPUs, YOM’s infrastructure provides an unprecedented opportunity to scale cloud gaming at 95% lower costs, making gaming accessible, sustainable, and profitable.
YOM's technology framework represents a cutting-edge decentralized ecosystem designed to power the next generation of cloud gaming, immersive experiences, and metaverse applications. Built upon decentralized cloud infrastructure, YOM leverages a powerful combination of edge computing, peer-to-peer networking, Unreal Engine 5 (UE5), AI, blockchain, and pixel streaming to deliver seamless, high-quality gaming experiences across any device.
This decentralized architecture supports three core components of the YOM ecosystem:
Decentralized Cloud Gaming Network (DePIN): A global network of distributed GPU nodes that power high-performance cloud gaming with ultra-low latency and near-zero costs.
Decentralized Web Application (Webapp): A Web3 dashboard for managing nodes, tracking performance, and accessing rewards.
Software Development Kit (SDK): A comprehensive toolset within UE5 that empowers developers to build and deploy immersive cross-device browser-based experiences with ease.
Together, these components create a scalable and decentralized cloud gaming infrastructure, allowing studios, brands, and developers to innovate within the Web3 space without the constraints of traditional centralized platforms.
DePIN serves as the backbone of YOM’s infrastructure, enabling high-performance game streaming by utilizing a global network of GPU-powered nodes. This decentralized model minimizes latency, enhances scalability, and ensures content accessibility anywhere in the world.
Key Features:
Workload Allocation: The AI-driven Resource Orchestrator intelligently distributes gaming sessions based on factors such as demand, latency, and node performance, ensuring efficient resource utilization.
Flexible Deployment: Users can choose between self-hosted nodes for greater control and earning potential or opt for delegated nodes through Node-as-a-Service (NaaS) providers for a hands-off experience.
Optimized Game Caching: The orchestrator pre-allocates games to nodes based on popularity and regional trends, minimizing wait times and optimizing storage capacity.
The YOM Webapp provides an intuitive, Web3-enabled dashboard that allows users to manage their assets, nodes, and streams effortlessly. It serves as the central hub for ecosystem interaction, offering:
Key Features For Node Operators:
Monitor & Manage: Track node uptime, workload, and rewards.
Leaderboard: View rankings and improve $YRX standings for better workload distribution.
Claim Rewards: Withdraw $YOM earnings with ease.
Key Features For Studios & Brands:
Streams: Launch and manage game streams with analytics and performance tracking.
Customization: Easily embed games with branding and features such as ad integrations.
Billing & Invoicing: Manage payments and access financial insights.
The YOM SDK, designed for Unreal Engine 5, provides developers with an end-to-end solution to create, customize, and deploy high quality games across the YOM network.
Key Capabilities:
Seamless web integration and development environment for responsive game design.
Pre-built toolsfor authentication, live-ops, tag manager / analytics, and monetization.
Optimization features to deliver low-latency, high-fidelity experiences across devices.
To ensure a seamless user experience across the network, YOM adheres to key architectural qualities:
Performance Metrics:
Maintain latency under 40 ms for a responsive gaming experience.
Scalable infrastructure to handle peak loads.
Security Standards:
Regular audits and real-time incident reporting.
Multi-layer authentication and wallet security mechanisms.
User Experience Optimization:
Authentication processes streamlined for fast access.
Customization tools with high adoption rates among developers.
Cross-Platform Engagement:
Integration with third-party platforms for extended reach.
High engagement across mobile, web, and social media channels.
The YOM Decentralized Cloud Gaming & Pixel Streaming Network (DePIN) transforms immersive gaming by making premium, low-latency experiences accessible worldwide. YOM harnesses the power of distributed GPU networks, enabling gamers, studios, and brands to deliver high-quality gaming content without expensive infrastructure or hardware limitations.
YOM's DePIN combines self-hosted and delegated nodes, orchestrated seamlessly by an AI-driven decentralized resource manager. This architecture ensures optimal scalability, high performance, and extensive global coverage.
Hosts are the foundational units of YOM's network, responsible for delivering real-time, high-fidelity gaming streams. Each host handles intensive tasks, including:
Downloading and initializing game assets.
Executing game instances with powerful GPUs.
Streaming high-quality, pixel-perfect content to any device with ultra-low latency.
Hosts run on Node OS, a specialized, Ubuntu-based operating system tailored specifically for cloud gaming. Designed for simplicity and efficiency, Node OS manages maintenance automatically, so operators can prioritize their earnings.
Node OS Features:
Updates: Regular, remote updates ensure optimal security and performance.
Efficiency: Maximizes performance while minimizing energy consumption.
Security: Built-in encryption and secure boot prevent unauthorized access.
Headless: Remote control via the YOM app, removing the need for physical access.
Hosts can be setup using code and dedicated disk. However, the easiest way to get started is with our pre-installed 2TB drive for plug-and-play convenience.
Nodes are containerized units managing individual gaming sessions, uniquely licensed via NFTs to control targeted ecosystem growth and expansion. Each host can manage multiple nodes simultaneously, optimizing resource utilization, enhancing stability, and enabling seamless scaling to support multiple concurrent gaming sessions.
At the core of YOM's DePIN efficiency is the AI-powered Resource Orchestrator, responsible for dynamically managing and optimizing the network to ensure high availability, optimal performance, and fair resource distribution. The Orchestrator performs optimizes for two aspects: caching of games with nodes (Edge) and matchmaking of users with nodes.
To maximize throughput and minimize latency, the Orchestrator intelligently determines which games should be pre-installed on each host. In case the host makes use of a preloaded drive, they will have up to 2TB storage available that will be automatically filled up with games. Key Considerations:
Regional Demand: Prioritizes caching popular games locally to reduce load times.
Storage Optimization: Efficiently balances high-demand games with new titles within the available storage.
Pre-emptive Allocation: Dynamically allocates game images ahead of peak usage periods, minimizing bottlenecks and ensuring rapid game launches.
Upon session initiation, the Orchestrator selects nodes based on multiple criteria for optimal performance:
Network Latency: Connects users to the closest node, minimizing latency.
Node Reputation: Allocates sessions based on node leaderboard rankings, prioritizing high-performing, reliable nodes.
Node Equity: Ensures balanced node utilization to prevent overloading and promote fair resource distribution.
Game Availability: Prioritizes nodes with pre-installed games to deliver near-instant streaming experiences.
This comprehensive orchestration guarantees uninterrupted, high-quality gameplay.
The Leaderboard integrates closely with the Orchestrator, creating a performance-driven ecosystem:
Hosts and nodes with higher leaderboard rankings (based on uptime, availability, and XP) enjoy priority access to the most lucrative workloads.
Lower-ranked hosts and nodes get rotated on the network to be able to still run workloads to prevent underutilization and encourage fair earnings distribution.
Operators are encouraged to participate actively in the network to improve their leaderboard position, leading to better earning opportunities.
The YOM Software Development Kit (SDK) provides an extensive toolkit fully integrated into the Unreal Engine 5 (UE5) environment. It empowers developers to craft sophisticated, responsive, and highly immersive gaming experiences, metaverses, and AAA-level games that seamlessly adapt across various aspect ratios and devices.
YOM introduces a paradigm shift in AAA game development, focusing on instant, holistic, and fully responsive gaming experiences. Unlike traditional UE5 projects, YOM games exist directly within web streams, instantly accessible on any device without the hindrance of loading screens or cumbersome UI. Developers must prioritize instant gameplay and responsiveness, emphasizing seamless interaction and dynamic adaptability.
The YOM SDK addresses the core challenges of traditional game streaming by enabling rapid deployment, seamless cross-device responsiveness, and efficient integration between web technologies and Unreal Engine 5. This empowers developers to deliver instant, high-quality gameplay experiences directly within web browsers, eliminating barriers related to hardware limitations, infrastructure costs, and platform-specific constraints.
Real-time Analytics: Monitor live user activity and network performance.
Performance Tracking: Tools to analyze and optimize operational efficiency.
Rewards & Payouts: Streamlined management and distribution of earnings.
Channels: Manage stream availability across websites, social platforms, and partner networks.
Embeds: Generate embed codes featuring branding, loading screens, and virtual camera controls.
Analytics: Detailed insights into audience engagement, stream quality, and retention.
Tools: Control game deployments, rebuild assets, and manage access.
Each node, licensed via NFTs, runs individual gaming sessions, ensuring secure and verifiable operations. Multiple nodes can operate simultaneously on one host. Options:
Delegated: Node-as-a-Service (NaaS) providers manage nodes on your behalf, acting as physical hosts, ideal for passive income without direct hardware maintenance.
Self-Hosting: Deploy your own host and operate nodes on Node OS, managing multiple nodes for streaming premium gaming content. Use personal hardware (minimum 3GB VRAM GPU, multi-core CPU, 16GB RAM) or a plug-and-play 2TB SSD setup.
Ongoing sales of node packages, including pre-configured setups with bundled node licenses and storage are regularly featured here.
Node operators (both nodes and hosts) are ranked based on uptime, workload contribution, and experience points (XP). XP is earned through active node operations, staking $YOM, and engaging in community activities.
Bounties: Higher-ranked node operators gain priority access to profitable workloads and special bonuses that can be unlocked here.
Tasks: Members can participate in bounties, contests, and network-improvement activities to earn additional rewards.
Socials: Integrate with our community on Discord to connect with team and ecosystem, manage system notifications, node warnings, promotional offerings and updates.
YOM is the first decentralized cloud gaming network (DePIN), enabling games, white-label metaverses and entirely new entertainment formats, to be consumed and managed at scale.
YOM is revolutionizing cloud gaming by pioneering the first decentralized cloud gaming infrastructure (DePIN). With YOM, games, immersive experiences, and virtual worlds can be streamed to any device, eliminating the need for expensive hardware like consoles (Xbox, PlayStation), powerful PCs, or dedicated apps (e.g., Steam, Apple Store).
By harnessing a distributed network of idle consumer GPUs, YOM offers an energy-efficient, scalable alternative to traditional cloud services plagued by high costs and environmental impact. By combining decentralized infrastructure with pixel streaming technology, YOM empowers:
Gamers: Access premium, high-quality games on any device without hardware limitations.
Node Operators: Monetize idle GPUs for sustainable, long-term income.
Developers & Studios: Deploy immersive, interactive games across platforms and devices with ease, retaining full control over IP and content.
With a deflationary token model, real-world revenue streams, and decentralized governance, YOM is designed for long-term sustainability and growth.
YOM transforms underutilized GPU power into a robust decentralized network. Operators can choose from three options to contribute their resources and earn rewards:
Delegated Nodes: A hands-off approach where NaaS providers manage the node for you.
Self-hosted Nodes: Either opt for pre-installed drives with YOM Node OS for easy self-hosting or for our code-based solutions to run your own nodes from scratch.
The YOM ecosystem consists of several interconnected components:
Node Operators:
Earn rewards by contributing GPU power.
Monthly earnings range from $32 to $121 per node, depending on workload and region.
Manage nodes via the YOM dashboard for real-time insights.
YOM DAO:
Governs the ecosystem and manages the emission of $YRX rewards for participation and governance.
Ensures network decentralization and strategic growth.
Leaderboard:
Nodes are ranked based on uptime, performance, and $YRX accumulation.
Higher-ranked nodes receive greater workloads and rewards.
Orchestrator:
AI-driven system that optimizes workload distribution across nodes.
Ensures low latency and high availability by prioritizing nodes based on location, uptime, and reputation.
Studios & Brands:
Pay per gaming session ($0.05/session + $89/month subscription).
Leverage pixel streaming to embed high-quality games on their websites and apps.
Integrate advertising to generate revenue while lowering costs
YOM is building the foundation for a decentralized digital future where immersive experiences are universally accessible, environmentally friendly, and cost-effective. Our tools and infrastructure empower creators and brands to design high-quality content and deploy it effortlessly across multiple platforms.
Detailed practical information can be .
Our web app portal, accessible via , is the comprehensive management platform for the entire YOM ecosystem, catering to both demand-side users (studios, brands, broadcasters) and supply-side participants (node operators, community members).
Supported by (creator kickback) and , YOM incentivizes broadcasters, brands and studios to and immersive content on the network with ease, thereby creating workloads for our nodes.
All streams deployed on YOM can be embedded on any destination channel with a and integrate with any external system, imposing no further limitations in terms of hardware, platform or content requirements, enabling for and by extension the 3D internet.
This document presents our vision, economic models, and technical roadmap for a decentralized virtual future. It covers everything from of content to . Additionally, it provides you with the tools necessary to create games or setup nodes.
Like the network itself, this whitepaper is co-created with our community. We welcome feedback, suggestions, and insights via our .
YOM is dedicated to building a decentralized infrastructure for cloud gaming—one that empowers creators, rewards node operators, and offers immersive, frictionless experiences for end-users across the globe. By merging blockchain incentives with high-performance streaming technology, YOM aims to redefine how gaming content is produced, distributed, and monetized. These are our guiding principles:
Decentralization & Ownership: we envision a world where no single entity controls the flow of gaming or creative content. Instead, hardware providers (node operators) and content creators share in the ownership and revenue potential of the network.
Fairness & Transparency: from node rewards to advertising revenue, all economic transactions occur on-chain, ensuring clear documentation and equitable distribution. This transparency fosters trust among community members and incentivizes long-term participation.
Sustainability & Scalability: YOM’s tokenomics are deflationary by design, preventing excessive token supply inflation. Additionally, the underlying technology stack accommodates an ever-expanding global audience, ensuring both cost efficiency and performance.
Community-Driven Innovation: through a robust DAO framework, the YOM community actively contributes to the platform’s evolution. Proposals, improvements, and new initiatives emerge from collective decision-making, aligning platform growth with community interests.
Node Operators
Role: Provide the computational “backbone” of the network by allocating GPU resources to support high-quality, low-latency game streaming.
Incentives: Earn $YOM tokens through session-based rewards and performance bonuses. Their reliability and uptime are directly correlated with higher returns.
Studios & Devs
Role: Develop and publish games or interactive experiences that leverage YOM’s distributed cloud infrastructure.
Incentives: Access a broader, more scalable audience without the heavy costs of building proprietary server farms. Revenue is generated through both in-game spending and ad impressions within gaming sessions.
Community Members
Role: Serve as the heart of YOM’s governance and growth. They can stake $YOM for rewards, earn XP through community engagement, and participate in decentralized decision-making.
Incentives: Accumulate XP for increased governance influence and special perks, receive a portion of network fees (if providing liquidity), and shape the future of the platform.
Advertisers & Brands
Role: Inject the primary revenue stream that underpins YOM’s session-based reward model. Advertisements integrated into cloud gaming sessions fuel both node operator payouts and studio earnings.
Incentives: Reach a highly engaged audience in contextually relevant gaming environments, benefit from transparent on-chain reporting, and drive brand visibility.
The YOM Foundation
Role: Steward of the long-term vision, ensuring that the ecosystem grows sustainably while respecting community-driven outcomes. The Foundation manages developer grants, oversees marketing allocations, and coordinates public programs such as BUILD and EARN initiatives.
Incentives: Fulfill its mandate of expanding and promoting a decentralized gaming ecosystem. Operates in service of all stakeholders, ensuring alignment with the guiding principles.
This “Ecosystem Overview” section lays the groundwork for understanding YOM as a community-powered and value-aligned network. By introducing the overarching vision, core principles, and primary stakeholder groups, readers gain immediate insight into what YOM aims to achieve and how each participant benefits. The subsequent sections will expand on the mechanics—such as tokenomics, node operations, governance models, and ecosystem programs—that make this vision a reality.
This guide introduces best practices for integrating the YOM SDK with Unreal Engine 5, enabling seamless connection between your stream and web technologies.
Developing for YOM differs from traditional UE5 projects. Each stream exists on a webpage, instantly accessible from any device. This approach necessitates avoiding loading screens and complex UI in favor of instant, holistic, integral game design. This new methodology requires considering:
Designing with "responsiveness" and "instant gameplay" in mind
Debugging with web servers rather than just in UE5 viewports
Bi-directional game-to-web communication
Web Widgets and Analytics
Both multiplayer and singleplayer.
Focus on core AAA+ experiences, not menus
Target large audiences via platform agnositc and cross-device compatibility
Easy embedding in websites and platforms
Affordable & scalable DePIN hosting
Seamlessly integrate external data sources & events
Native tag manager integration for analytics
White-label user journeys from login to stream
Integrate custom web widget support for enhanced interactivity
Manage admin accounts to trigger in-game events
XP unifies diverse user activities under one metric, creating a common foundation for recognition and camaraderie. Whether you’re a node operator, a governance participant, or a content creator, your XP acknowledges your impact on the network. The core purpose of XP is to create:
Long-Term Alignment XP rewards the consistent, constructive participation that keeps the YOM network vibrant. As users accumulate XP by actively supporting the ecosystem, they earn greater influence and a higher stake in its success.
Social Trust & Reputation Publicly visible XP scores and leaderboards foster trust within the community. New members can gauge who the most active and reliable (node) participants are, while XP holders enjoy reputational benefits and recognition.
Token Utility Complement While $YOM focuses on financial transactions and rewards, XP captures the intangible contributions—governance, community-building, creative input—that drive the network’s long-term growth and culture.
XP (Experience Points) serves as a soul-bound metric in the YOM ecosystem, meaning it is permanently tied to each user’s unique identity and cannot be traded or transferred. Because XP is soul-bound it’s far less susceptible to market speculation or manipulation. This makes it a powerful tool for incentivizing behaviors that genuinely strengthen the platform. This setup ensures that XP accurately reflects individual commitment and engagement.
As YOM expands, XP can integrate new layers of functionality—from unlocking advanced node protocols to enabling specialized creator tools. The more the ecosystem evolves, the more valuable XP becomes as the reputational bedrock of YOM.
XP rankings appear on both short-term (weekly or monthly) and all-time leaderboards. This dual display encourages fresh participants to climb the ranks while acknowledging veteran members for their longstanding dedication. Here are some of the benefit of high XP:
Enhanced Node Rewards The more XP a node operator has, the higher their position on the operator leaderboard. This can translate into increased session allocations or bonus multipliers for node earnings.
Airdrops & Exclusive Perks High-ranking XP holders periodically receive $YOM drops or discounted access to partner programs. They may also enjoy early access to premium features, events, or beta releases within the YOM ecosystem.
Governance Influence
Voting Power: While holding $YOM typically grants voting rights, XP acts as a multiplier—the most engaged and knowledgeable community members gain proportionally greater voting weight.
Proposal Privileges: Certain high-XP brackets may unlock the ability to propose major changes or direct resource allocation in the DAO, guiding crucial development decisions.
Social Recognition Exclusive badges and titles—displayed within the YOM dApp, community forums, and in-game environments—help top XP earners stand out. These digital “status symbols” showcase trustworthiness and expertise to other users.
Staking $YOM Locking up $YOM tokens for specified durations demonstrates loyalty to the platform. The longer the stake and the higher the staked amount, the more XP one accrues over time.
Node Operation & Reliability Node owners who run stable, high-uptime machines accumulate XP in proportion to the reliability and performance of their nodes. This ensures that those contributing critical infrastructure earn corresponding reputation points.
Community Engagement & Content Creation Active Discord or forum participation, creation of high-quality guides or tutorials, and social media advocacy all generate XP. This mechanism rewards both the technical and cultural contributors who help grow and educate the community.
DAO Participation & Governance
Authors of successful proposals—those that pass and benefit the platform—gain additional XP whilst regular, informed voting on proposals further builds a user’s reputation in the community.
Mod/Peer Voting & Seasonal Challenges: Periodic events hosted by the YOM Foundation or community-driven committees can offer bonus XP for tasks like stress-testing new features or helping onboard new members. Certain XP awards are distributed through peer recognition, where outstanding contributions or helpful community moderation receive upvotes or endorsements from other members.
XP acts as the reputational glue binding together the YOM community. By rewarding meaningful, consistent engagement, XP ensures that dedicated participants gain more influence, better earning potential, and exclusive privileges—all while nurturing a transparent, merit-based culture within the network.
The $YOM token is the economic linchpin of the network, with its deflationary model and reward dynamics carefully designed to balance short-term incentives (node rewards, studio growth) with long-term scarcity (5% burn on each transaction). Its continuous demand from studio purchases and wide utility (reward payouts, staking, liquidity, content creation) collectively ensure that $YOM remains integral to YOM’s decentralized vision for cloud gaming.
Primary Medium of Exchange $YOM serves as the primary currency for accessing and operating cloud gaming sessions. Studios, brands, and broadcasters purchase $YOM to power these streams, creating a continuous demand tied directly to network usage.
Reward & Incentive Mechanism Node operators who contribute GPU resources are paid in $YOM, ensuring that high-performance nodes with greater uptime and reliability capture higher earnings. This token-based reward model fuels a self-sustaining cycle: more users and advertisers → more sessions → more demand for $YOM.
Liquidity & Staking While node operation is a key earning avenue, community members can also stake $YOM or provide liquidity on decentralized exchanges. These activities not only secure the network and facilitate smooth token trading, but also offer participants a passive way to accrue additional rewards.
No Minting, Only Burning A central pillar of YOM’s monetary policy is its strict deflationary structure: no new tokens can ever be minted. Instead, a portion of each on-chain $YOM transaction is permanently removed from circulation.
Usage-Driven Token Burn Whenever studios and brands buy $YOM from the open market to initiate streams, a percentage (5%) of those tokens is burned. As network usage intensifies—driven by higher gameplay sessions or more active campaigns—token burn rates increase proportionally, continually reducing supply over time.
Long-Term Scarcity Because every purchase of $YOM directly eliminates a portion of tokens from the market, the pool of available tokens diminishes with each wave of user growth. This scarcity mechanism is designed to boost long-term token value and maintain strong alignment between short-term network activity and long-term tokenholder interests.
Node Operation
Session-Based Rewards: Earn $YOM for each session hosted, with rates linked to advertising revenue.
Performance Bonuses: Reliability and high-end hardware (e.g., RTX GPUs) can significantly enhance daily payouts.
Liquidity Provision (LP Farming)
DEX Pools: By pairing $YOM with another token (e.g., SOL or USDC) on supported decentralized exchanges, users receive a portion of trading fees.
Fee Harvesting: Active liquidity providers may compound their returns by continually reinvesting accrued fees.
Staking & Community Programs
Staking: Locking up $YOM within YOM-endorsed smart contracts can offer periodic reward allocations (in addition to the XP accrual and governance benefits in other parts of the ecosystem).
EARN Programs: Specialized incentives (like STREAK or BOOST) target node operators who maintain high uptime or operate in strategic regions.
Paying for Streams
Studios & Broadcasters: Acquiring $YOM to cover gameplay session costs and unlocking advanced features.
End-User Upgrades: Although most end-users simply watch or engage in free-to-play models, some premium experiences may require $YOM to access or purchase in-game assets.
Future Integrations
NFTs & In-Game Assets: YOM can serve as the default currency for purchasing, trading, or minting collectibles within the games streamed on the platform.
Ecosystem Services: As the DAO expands, various on-chain services—such as governance proposals or specialized DePIN features—may require $YOM.
The YOM Foundation is a non-profit entity tasked with overseeing the network’s foundational governance and long-term vision. While the Foundation initially sets the strategic direction, it is designed to gradually cede control to the decentralized community over time. YOM's governance model is structured by the Foundation as three core levels: Protocol level, Creator level, Individual level.
A key pillar of our mission towards decentralization is the Decentralized Autonomous Organization (DAO), which coordinates decision-making processes on-chain and in democratic fashion. While holding $YOM tokens typically confers basic voting rights, XP is the primary layer of governance influence. The higher a participant’s XP, the more weight their votes carry, ensuring that engaged contributors who have demonstrated consistent, positive impact in the ecosystem shape its evolution.
All major decisions, including votes, funding distributions, and policy changes, are recorded on-chain. This transparent ledger reinforces accountability and ensures that any community member can audit the decision-making process at any time. The DAO manages:
Protocol Governance: Anything that impacts the network at large—such as security standards, advertising guidelines, and core protocol updates.
Tokenomics Adjustments: Any change to burn rates, reward structures, or additional deflationary mechanisms must be vetted and approved by the DAO.
Infrastructure Evolution: Key updates to the underlying protocol, such as improved node benchmarking or new streaming standards, are decided collectively.
Funding Allocations: A dedicated treasury, supports grants, development incentives, ecosystem programs (BUILD/EARN), and other community-led initiatives.
Governance & Moderation: DAO-elected officials ensure alignment with broader ecosystem goals and uphold community standards.
Advertising & Content Guidelines: Ensuring ad placements align with community standards and remain minimally disruptive is paramount to maintaining user trust and platform integrity.
The above is grounded in our policy lifecycle:
Ideation & Discussion: Community members brainstorm improvements or changes in open forums or on the YOM Discord.
Formal Submission: High-XP holders or token stakers can submit proposals to the DAO’s on-chain interface.
Review & Debate: Moderators, commissioners, and other participants evaluate the proposal’s merits, discussing feasibility, budget requirements, and potential impact.
Voting: The proposal is opened to the wider DAO, where votes are recorded on-chain. The combined power of $YOM holdings and XP ultimately determines the outcome.
Implementation: If approved, the DAO or relevant committees move forward with development, allocating funds or resources as needed.
Within the framework of DAO-approved standards, studios and content creators maintain significant autonomy. They can:
Set Content Policies: Define age restrictions or thematic focuses for their experiences.
Choose Monetization Models: Integrate ads, premium access, or in-game purchases without requiring additional DAO votes, so long as they adhere to overarching guidelines.
Control Creative Vision: Tailor user experiences and game loops for maximum engagement, balancing session frequency with user retention.
Any content that contravenes essential DAO policies—such as those related to user safety, region-specific regulations, or malicious behavior—faces moderation or revocation of streaming privileges. This ensures the overall platform remains secure, fair, and welcoming.
Each user has direct control over how they engage with the platform:
Content Filtering: Users can block specific game genres, ad types, or community features if they wish to customize or limit their experience.
Privacy Preferences: Personal data sharing and visibility settings are adjustable, aligning with each individual’s comfort level.
Social Engagement: Beyond standard interactions, users can also propose minor local customizations—like localized UI modifications—through micro-governance proposals if they meet XP or token thresholds.
While the platform has a global moderation layer, end-users may mute, block, or self-moderate to shape their personal social environment. These granular tools reduce friction and maintain user autonomy without overburdening the core DAO.
Over time, more aspects of YOM’s operations will migrate on-chain—from resource allocation in ecosystem programs to deeper integration of node management. This shift aims to minimize central points of failure and consolidate community ownership. Initiatives like the BUILD and EARN programs increasingly rely on DAO proposals and votes to select and fund recipients. This progressive handover of program administration—from Foundation-led to entirely community-driven—further empowers the network’s most active members.
As the platform matures, a series of transparent milestones will detail how specific powers, assets, and policy controls are transferred from the Foundation to the DAO. The ultimate goal is to establish a completely trustless, self-governing environment in which all critical decisions emerge from community consensus and aligned economic incentives.
YOM’s governance model harnesses the collective wisdom of its community, elevates committed contributors through XP-based weighting, and grants creators and users the autonomy to shape their own experiences. With a measured transition toward full decentralization, YOM ensures that no single entity holds disproportionate power, sustaining a balanced, community-led ecosystem for the long term.
In most cloud gaming solutions, high operating costs and centralized control often limit both profitability and user autonomy. YOM addresses these issues by redistributing the roles of computation, content delivery, and monetization among a global network of participants. This decentralization is significant for three key reasons:
Efficiency: by tapping into existing hardware (Node Operators) rather than maintaining costly proprietary data centers, YOM creates a more resource-efficient model that scales naturally with demand.
Alignment: every stakeholder—studios, node operators, advertisers, and community members—benefits from increasing platform usage. Studios monetize engagement, node operators earn for providing hardware resources, advertisers gain visibility, and token holders see growing value from the network effect.
Transparency: through on-chain transparency and automated revenue splits, YOM ensures that every contributor is equitably rewarded relative to their role and effort, mitigating the risk of exploitation by central intermediaries.
At the heart of YOM’s economy is a session-based advertising model that ties gameplay hours directly to ad impressions and a the target reward rate of $0.30 per streaming hour for node operators. When users enter a cloud gaming session:
Ad Placement (optional): each gaming session can incorporate one or more (pre-roll video) advertisement. This generates a baseline ad revenue (targeting around $0.05 per session), and assuming on average 10 minutes / session, underpinning our target reward rate.
Performance-Driven: operators who can handle multiple parallel sessions at high quality can significantly increase earnings. YOM employs continuous automated benchmarking to assess each gaming machine’s performance and the amount of maximum nodes they can host.
Market Demand for $YOM: before nodes can stream a game, studios and broadcasters purchase $YOM tokens on the open market. A 5% burn on each purchase reduces the circulating supply over time, fostering token scarcity and reinforcing token value for all holders.
To visualize how incentives move through the ecosystem, consider the following steps:
Advertisers pay for placements in YOM-powered gaming sessions. This budget primarily goes to pay for the games uploaded by the studios or developers who integrate ads into their game experiences.
Studios utilize YOM tokens—purchased via BitPay automatically from the open market—to pay node operators for running the sessions. Each session triggers an automated $YOM distribution to the respective node operator based on performance (uptime, streaming quality, regional demand).
Whilst the primary beneficiary are node operators, there are multiple stakeholders simultaneously benefitting from this flow. A small percentage (5%) of every $YOM purchase is burned, meaning it is permanently removed from circulation. This mechanism keeps the token supply deflationary while linking YOM demand directly to actual network usage.
Its reward distribution across the different stakeholders is transparently managed, with clear breakdowns accessible to all involved parties:
On-chain Ledger:
Each stakeholder can clearly verify revenue shares and payout histories on-chain, reinforcing trust and transparency.
Equitable Sharing:
Studios earn revenue from ads embedded within sessions, incentivizing them to actively support sustainable monetization without compromising player engagement.
As node operators receive $YOM, some choose to stake, become active in the DAO, or provide liquidity on decentralized exchanges, further fueling the network’s growth and liquidity. Others may convert tokens to cover operational costs.
Because every new game session and ad placement demands a fresh purchase of $YOM—and because each purchase includes a burn—the more popular the YOM platform becomes, the more profitable and sustainable it grows. Participants who contribute resources (hardware, content, governance) see direct returns, and the community at large benefits from a continually improving, globally distributed network.
The value creation within YOM is rooted in real user engagement (gaming sessions) and real revenue sources (advertising). By linking token demand to these activities and burning tokens upon every purchase, YOM aligns short-term network participation with long-term tokenholder growth. This structure ensures that each stakeholder—studio, operator, or community member—has a clear incentive to contribute to the ecosystem’s ongoing success.
The YOM ecosystem is driven by active collaboration among content creators, node operators, and community members. To cultivate a thriving environment, the YOM Foundation finances and administers a set of BUILD and EARN programs, each designed to accelerate growth and strengthen network infrastructure. The YOM Foundation oversees initial design and deployment of these programs, using ecosystem allocations to fund programs that drive direct adoption.
To strengthen the global infrastructure of the YOM network, we have launched the EARN Programs, designed to reward node operators worldwide for maintaining high standards in network performance and reliability. These initiatives specifically target critical aspects of node operations, ensuring stable, efficient, and robust delivery of digital content.
Target Audience: Studios, brands, and developers wanting to launch new projects, games, or experiences on YOM.
Focus: Technical support, financial incentives, and streamlined onboarding.
The STREAK Program rewards node operators who maintain consistent uptime, thereby elevating the reliability and global coverage of the network Key features:
Eligibility: Operators who keep their nodes online for uninterrupted 6-hour intervals.
Reward Effect: A fixed number of 3 free sessions per 6-hour period is allocated to qualifying nodes, effectively boosting the operator’s earnings without additional resource usage.
Impact: Encourages uptime, ensures session availability in diverse regions, and provides a predictable bonus structure for operators committed to the network’s stability.
The BOOST Program offers enhanced compensation for operators handling higher-demand or resource-intensive content, aligning network throughput with user needs. Key Features:
Reward Effect: Busy or underserved regions (due to bandwidth constraints or high electricity costs) may qualify for supplementary rewards to ensure top-tier service where it’s most needed.
Impact: High-performance nodes are incentivized to focus on the content that requires the most power, enhancing user experience and meeting surges in demand quickly and efficiently.
YOM is at the forefront of transforming how we connect, create, and conduct business in a rapidly evolving digital landscape. We are committed to pioneering solutions that empower studios and creators that enhance the delivery of immersive content on our DePIN.
The advent of more intuitive and user-friendly development software, particularly Unreal Engine 5, has democratized content creation, leading to a surge in user-generated content. Yet, the challenge remains in providing an open network that not only facilitates the publication of this content but also manages it effectively at runtime—a critical gap that YOM aims to fill.
Understanding and integrating new tools into traditional business models is complex, requiring both learning and practical application. This is where YOM's tailored ecosystem programs come into play, designed specifically to support and accelerate our partners' growth within this dynamic environment.
The KICKSTART Program is crafted to assist emerging studios in navigating the complexities of the YOM ecosystem, helping them to secure their first project and gain momentum.
Foundation-Led Initiation In the early stages, the YOM Foundation orchestrates program logistics, from designing eligibility criteria to allocating initial funding.
DAO Involvement & Transparency
Over time, the DAO oversees funding proposals for each program, with XP-weighted voting determining budget distributions and rule updates.
On-chain records ensure complete transparency—community members can track expenditures, success metrics, and overall program impact.
Continual Adaptation As user activity scales, these programs will be iteratively refined to address shifting market dynamics—whether it’s surging player demand in certain regions (EARN) or emerging developer needs for new types of content (BUILD).
By investing in robust infrastructure (EARN) and empowering innovative content creation (BUILD), YOM’s Ecosystem Programs strategically drive both breadth and depth of platform adoption. From reliable node coverage worldwide to cutting-edge gaming experiences, these initiatives underscore YOM’s commitment to sustainable, community-centric growth and to ensuring every stakeholder benefits from the network’s expansion.
You need to use a C++ version of an UE5 project. This can be achieved by setting up a new project and selecting C++ as the project defaults or by converting your existing blueprint project to C++. There is no disadvantage for picking C++ over Blueprints as you can still use Blueprints throughout your project.
If you are converting from an existing project follow the following steps to convert it to a C++ project:
Click Tools -> select "new C++ class"
Select none as the parent class and press next.
Press create and it will convert your Blueprint project to a C++ project.
To incorporate the necessary SDK into your project, follow these steps:
Close your project if you opened it as part of the previous step.
Navigate to your root project folder and create a new folder called "Plugins". This folder will serve as the container for the required plugins.
Extract the zip file and copy and paste the three plugins into the "Plugins" folder you need to create in your project directory. Ensure that the plugins are directly placed inside the "Plugins" folder and not within any additional subfolders.
By following the steps outlined above, you should now have a folder structure resembling the following:
Opening the project for the first time can take a bit of time. Just be patient. It will boot.
The SDK includes a simple Node.js web server referencing a sample HTML + JS implementation. When launching a stream via the YOM Toolbar in UE5, you can optionally start your preferred web server, allowing local debugging of the entire user journey.
We provide a JS library that enables integration and full customization of the stream experience, from authentication to deployment and execution. We provide functionalities like callbacks and multi-stream capabilities for effective control over stream and authentication processes.
To accommodate limited user attention, especially for web-based streams, we utilize a simple, customizable modal that loads post-launching/spawning and its visibility can be managed via the SDK. This allows focus on game development while minimizing overhead and time spent on UI.
The modal includes a "God-mode" option, accessible via a password in the login field. This feature enables real-time in-game event execution without building web components, facilitating testing and script execution. God-mode benefits both developers and moderators, enabling efficient game management and testing.
The GETTING STARTED section provides a comprehensive guide on how to properly set up and deliver your project to ensure compatibility with the YOM build pipeline.
To create your first experience, you need to broadly follow these steps:
Create a new or open an existing project.
Test and debug your experience locally until it runs perfectly.
Integrate your experience on your website with a single line of code.
If you are opting to use YOM within an existing Unreal Engine project, please check the Linux support for existing plugins. If your plugin does not officially support compile to Linux, in most cases it still compiles to Linux and if not on the first try, the fix is usually very simple.
Ensure you use an NVIDIA 2070 RTX or higher for your development machine. This ensures you optimize your game for our network and get the best graphics and experience out of your game.
The and facilitate easy access for members to participate in activities where they can earn XP, enhancing their engagement and influence within the YOM community. Core earning avenues are:
Read more .
Obtain the YOM UE5 SDK for your Unreal Engine version from the . If you don't have access, ask your YOM contact person. This will trigger a download of a ZIP file. The ZIP file will contain three plugins.
Now that everything is set, boot your project and compile the plugin headers. This need to be done once every time you update the SDK or add any other plugin and requires using a C++ project with installed. After it is set, it will automatically open the project.
Post-authentication, the embedded stream loads as an iFrame, spawning the player and . The stream automatically scales across aspect ratios while maintaining resolution quality. Test this in the reference implementation by resizing horizontally (desktop) or vertically (mobile).
Import the in your project.
Build and then publish your experience via the .
For multiplayer support you need to download and use the of Unreal Engine.
You need to install to build the headers for the SDK and you need the correct for Linux in order to build the game locally. Install the cross-compile toolchain that you can find on the bottom of the page.
Nodes
The majority of the rewards go directly to node operators to incentivize their participation and ensure high uptime and performance.
Network
Funds allocated to infrastructure improvements, software updates and scaling operations.
Burned
A fixed percentage of all network rewards is permanently burned, supporting YOM's deflationary token model.
Kickback
Studios and creators deploying content receive a share of the revenue to further incentivize engagement and growth.
Studios must have fewer than 18 full-time employees and demonstrate a need for additional support.
Applicants must pass our technical audit, showing proficiency in Unreal Engine 5 and a history of delivering content.
Participants should be able to effectively represent YOM and commercialize its benefits to potential clients.
Waiver: We offer a waiver of $5,000 in onboarding, services, and training fees.
Grant: Up to $15,000 in development costs are reimbursed, with a 40% reimbursement in $YOM, vested over a period of 24 months.
Co-Marketing: Joint campaigns with major gaming publishers or consumer brands to broaden the YOM user base.
Ensure your project is in C++ and uses the correct Unreal Engine source version.
Navigate to the top bar: Platforms → Linux.
Set the Build Target to Game or Server
Click "Package Project" at the top.
When selecting a folder to build your project we recommend creating a new folder in your project folder called "Build". Choose this "Build" folder as the destination for both client and server builds.
Wait for the build process to complete. Speed may vary depending on the size of your project.
Verify that two folders, "Linux" and "Linux Server", are created inside the "Build" folder.
In Unreal Engine, go to the top bar: Tools → YOM → Package Project.
In the opened menu, select the paths to your client and server build folders.
If you used the recommended "Build" folder, paths should be automatically selected.
Click "Package Project" to create separate zip files for the client and server.
After the process completes, find a new folder called "BuildData" in your project directory.
This page will explain how to set up your game to work with the features present in the YOM UE5 SDK and assumes a new project. For existing projects, you may already have modified the GameMode and PlayerController classes. To retain compatibility follow the following guide.
YOM SDK should be enabled by default. Validate by checking if a new toolbar appeared in your navigation bar called 'YOM Toolbar'.
Click on "Edit" and select "Plugins" from the dropdown menu. This will open the Plugins window.
In the search bar within the Plugins window, type 'YOM' to search for the YOM Replicator SDK plugin.
Enable it. If the plugin does not appear, try restarting the editor and repeat this step.
Do the same for GltfRuntime and VaRest plugins in the same manner and enable them by clicking their respective checkboxes.
After enabling the plugins, it is recommended to restart the editor. This allows Unreal to load the plugins properly.
To configure the YOM Replicator SDK for your metaverse project, follow these steps:
Open the setup screen by navigating to "Tools" in the top menu. Select "YOM" and then choose "Setup Project." This will open the setup window.
In the setup window, you will find several settings that need to be configured. Here is an explanation of each setting:
Startup World: This setting sets the startup level. When we make a build this will be the starting point. As example it can be a mainmenu or if you don't have that the scene the game begins
Game World: This setting sets the game level. This is the level where the game takes place.
Player Asset: This setting defines the asset that players will control within the world. It can be any character or object that allows player interaction. The default character provided by the YOM plugin is the Yom_BP_ThirdPersonCharacter. Change it from "None" to "Yom_BP_ThirdPersonCharacter".
Playercontroller asset: The Playercontroller that is used the game world or you want to use in the game world.
GameMode asset: The GameMode that is used the game world or you want to use in the game world.
Webserver path: The path to the webserver you want to use. We already profite a example webserver.
Multiplayer project: If enabled, this setting allows the code from the SDK to be multiplayer. Enable this if you creating a game for multiplayer
Voice Chat: If enabled, this setting allows players to communicate with each other through voice chat within the experience.
Click "Begin Setup," and if the settings are correctly configured, a message will appear in the bottom right corner, instructing you to restart the editor. Click "Restart" to apply the changes.
In case you want to make any further adjustments or verify the setup, you can run the setup tool again or manually modify the settings.
Great that you have come this far.
Congratulations on deploying your stream. Now, it's time to share it with your fans.
Follow the steps below to integrate your metaverse into your website.
Add the YOM Core script to your HTML: Insert this line inside the <head>
tag of your HTML file:
Create a target div for your stream: Place this div within the desired location in your webpage and replace data-streamurl
with your personalized stream url:
Add User Input and Launch Button somewhere on your page:
That's it! You now have a basic YOM integration. Launch your page to see it in action.
If you encounter issues:
Check your browser console for error messages.
Ensure all required scripts are loaded correctly.
Verify that stream URLs are correct and accessible.
Create an account by creating a phantom wallet. Note: we use this as the login method because you will receive a token kickback for every game that runs on our network.
Name your stream: enter a unique name (e.g., firststream)
Select Build Target: choose your target environment (e.g., Development)
Upload Packaged Project: drag and drop or click to upload your server and client zip files.
Choose Deployment Network: select your preferred network (e.g., AWS)
Select Deployment Region: pick an AWS region for your stream deployment
Check your configuration and click on pay + deploy.
Wait until both server and client files are uploaded to the designated zone. Do not refresh or leave the app during the upload process.
The stream will begin deploying automatically after upload. You may safely close the app once deployment starts.
Use your uniquely provided stream URL to integrate your stream into your desired platform.
You can define your own custom functions to validate user input on button click. To achieve this add data-callback="{someFunction}"
to the launch button. Then define your custom function in a JS file that accepts two parameters: onSuccess, onFailure
.
We have as an example the following HTML elements:
In the following example function we perform simple front-end validation to match the data-callback="validatePassword"
attribute defined in the yomLaunch-1
button:
With YOM you can build custom web widgets that communicate directly with the stream via the postToYOM
function:
We assume you have 3 buttons on your webpage (#spawnBot
, #removeBot
, #clearBot
). On click we can trigger content within the stream using the postToYOM
function:
Using YOM SDK you can push events from the game to the web browser. From there you can connect your own logic to it.
YOM Core supports multiple streams on a single page, enabling rich, interactive webpages that can act as content aggregators.
Create multiple stream containers:
Add corresponding input fields and launch buttons:
Build widgets for independent streams:
To dynamically toggle element visibility in response to stream interaction, you can directly utilize the .toggle-on-yom-{targetId}
:
If you want to apply custom css, you can use the data-hook
to associate specific UI elements with the stream, allowing for broader layout adjustments when the stream is activated or deactivated:
Verify you have the right version for cross-platform compiling.
Inside "BuildData", you'll find two zip files, one for the client and one for the server, that are ready to upload to .
For further assistance, contact our team at .
Fantastic work so far! Now it's time to publish your space on .
Log in with your wallet in and create a new stream:
Refer to the for detailed instructions on stream integration on any destination webpage.
This function facilitates sending commands or adjustments to the stream. Do ensure you inside of your game project, to bind the events to certain functions.
YOM SDK can events to the data layer for GTM and GA integration. Configure your GTM to capture these events for detailed interaction tracking.
To test your game locally you can do this in three ways:
Stream to localhost:8888. This allows you to debug the full web experience, including player authentication. This is the default setting with all toggled turned off and is also the recommended setting to playtest the full experience.
Play it in viewport. If you want to quickly debug locally and you want to bypass the authentication window, you can opt for testing in the viewport. To enable this you need to toggle on 'Run in Editor' and 'Auto Spawn Player'.
Play in standlone. If you want to debug networking features without needing to first pass the authentication window in the web browser, you need to toggle on 'Auto Spawn Player'.
For these things we made the YOM Toolbar to easily test your game. We added some settings to help you test your game:
Launch Game. Launches the game with the below settings.
Run in Editor. When turned off it runs the game in stand alone and starts the signaling server. When turned on it will run the game in viewport and not start the signaling server.
Respawn Player. When turned off it runs the game in stand alone and starts the signaling server. When turned on it will run the game in viewport and not start the signaling server.
Auto Connect Player: When turned on it will execute the connect logic as you would connect from the pixelstreamer
Run Webserver: When turned on it will start the webserver when we press launch game
Run Webclient: When turned on it will start the webclient when we press launch game
Force Authentication. When true, if forces users to authenticate with their wallet else it will not work.
The YOM Toolbar it to make it easy to test locally. You can still use the default buttons to play the game and the settings will apply to it.
Pressing the Launch Stream button, the servers and games will boot and you can debug your game within a webpage. Make sure to add a Player Start to the level if the character does not spawn automatically.
This guide explains how to properly use and modify assets from the YOM SDK in your project while ensuring your changes are preserved during updates. This keeps your project self-contained and not reliant on external SDK files.
Browse the SDK content to find the blueprint or model you want to use.
Select the desired asset in the SDK browser.
Use the appropriate copy command (e.g., Ctrl+C or right-click > Copy).
Paste the copied asset into your project's "Content" folder (e.g., Ctrl+V or right-click > Paste).
The asset is now available in your project's Content Browser.
You can freely modify and use this copy of the asset in your project.
This guide explains how to create and customize a player character for your YOM stream. It covers using YOM's pre-built character or creating your own, understanding existing functionality, and how to modify or extend character features.
Create a New Blueprint:
Right-click in the Content Browser
Select "Blueprint Class"
Search for "Yom_BP_ThirdPersonCharacter" to use YOM's existing character framework
Assign the Player Character:
After creating your blueprint, assign it as the player character for your project
Yom_BP_ThirdPersonCharacter includes:
Movement controls (WASD keys)
Interaction system (E key, requires BP_Interact interface)
Camera movement (third-person and first-person)
Camera switching (Q key)
Crouching (C key)
Jumping (Spacebar)
Walking/Running toggle (Left Shift)
Touch support for mobile devices
Customizable settings (walk/run speed, starting view)
To customize Yom_BP_ThirdPersonCharacter:
Override the function you want to change
To add functionality:
Call the parent function
Add your custom logic
To remove functionality:
Override the function
Leave it empty
Do not call the parent function
Note: Overriding preserves changes during SDK updates
Default controls use Unreal's Enhanced Input System and are mapped to a controls customization modal that end-users can alter from within the stream:
To modify:
Create your own "InputMappingContext" in the content folder
Add required defaults
Create new key mappings for your project
Caution: Direct changes to default controls may be overwritten by SDK updates
Following these steps allows you to create, customize, and manage your player character while leveraging YOM's existing functionality and maintaining compatibility with future updates.
The YOM SDK allows you to push your own custom events to the browser, allowing communication between the Unreal client and the pixel streamer /web browser. This guide explains how to set up, determine their event scope, and use them.
Once you have the YOMGameInstanceSubsystem, use the PushYomEvent function:
Use the "PushYomEvent" function with these parameters:
Function: Name of the function to call
Variable Names: Array of variable names
Variable Values: Array of variable values
By following these steps, you can push communication from your Unreal Engine project to the pixelstreamer/web browser.
The YOM SDK allows you to create and listen for your own custom events, allowing communication between the Unreal client and the pixel streamer /web browser. This guide explains how to set up and use them.
You get register an stream event by getting the YomGameInstanceSubsystem:
Set Event Name:
Name of the function to call
Will be displayed in the "GodMode" modal when enabled
Used to call the linked event
Set Event:
Event to be called when the function named FunctionName is triggered
Set NeedsGodMode:
Determines if the event is added to GodMode
Use for admin-only functions (GodMode requires a password)
Create the event:
Drag from Event and search for "create event"
Select "Create Event" node
Choose "select a function" and pick from the dropdown or create a new one
Set stream event data
When you have variables that need to be passed in your function you can already define what names they have so it will show up in the godmode.
You need to create a array and add the amount of variables you have to that.
Param Name: name of the param variable.
Default Value: the value it needs to have or has at the start.
Note: The function input will be a Va Rest Json object, allowing data to be sent with the event.
To process data that is sent with the event:
Access the data object passed to the function
Use "get field by name and type" to retrieve specific variables
Implement your logic using the retrieved data
Note that everything we send will be a string and you need to convert that to the type you need.
DataLayer: Boolean to determine whether the event should be , used by marketing and data services Google Analytics.
Tip and functions for mobile development
In the era of multi-device gaming, it's crucial to ensure your game is accessible and optimized for various platforms, including mobile devices and tablets. While YOM uses pixel streaming to deliver high-quality graphics across devices, understanding and adapting to different screen sizes and input methods can greatly enhance the user experience. Why implement responsive design:
Broaden your audience by supporting multiple device types
Ensure consistent gameplay experience across platforms
Optimize UI and controls for touch-based interfaces
Improve accessibility for players with different device preferences
YOM provides a built-in method to identify if a player is connecting from a mobile device:
Access the YomGameInstanceSubsystem in your Blueprint or C++ code.
Check the "GetIsMobile" boolean.
Once you've detected a mobile device, you can make appropriate adjustments :
Increase button sizes for touch input
Implement different widget blueprints for mobile and desktop
Utilize Size Boxes and Scale Boxes for flexible layouts
Use anchors and alignment for position-independent layouts
Simplify certain menus for smaller screens
Implement touch-friendly controls
To debug and test your mobile layout:
Open your game in Chrome
Press F12 to open Developer Tools
Click the "Toggle device toolbar" icon or press Ctrl+Shift+M
Select different device presets or set custom dimensions
Test your game's responsiveness in real-time
By implementing these responsive design techniques, your YOM-powered game will provide a smooth, adaptable experience across a wide range of devices, from high-end desktop computers to smartphones and tablets.
Note: Always test your responsive design on actual devices when possible, as emulators may not perfectly replicate real-world conditions.
The YOM SDK allows creators to design their own portals. This guide will explain how to create and use your own portals with our ecosystem. If you just want to use our default portals, you can use the portals in the Content Browser
under Plugins -> YOM Content -> Portals
and skip to step 2. The portals that you can use are the YomDefaultPortal
and the YomFXPortal
, where the YomFXPortal
is more visually appealing. Note that you must have the option Allow teleporting
set to true, you can verify this by going into your MetaspacePlayer
and checking if it has a YomPortallingComponent
.
To create a custom portal you will have to create a new blueprint asset. Right-click in a folder in the Content Browser
and under Create Basic Asset
click on Blueprint Class
.
This will open op the blueprint dialog box in which you can search for YomPortal
. Once you find the YomPortal
class select it.
You can now start to customize the portal in every way you like. If you want the plugin to automatically set the material you must set Details -> Auto Set Portal Material
to true and the portal must have a StaticMeshComponent
called PortalDisplay
, this will automatically edit the material of the StaticMeshComponent
at runtime when you connect to a different stream. If you want to set the material yourself you can use the Get Portal Material
node in the Event On Portal Open
and Event On Portal Close
events. Furthermore the portal will need a Collision
component for triggering the portal behaviour and you can set a default material under Details -> Materials
for when the portal is not connected.
You can now add the newly created portal to your level by taking it from the Content Browser
and sliding it into your level.
In this step we will describe how to create your own button, if you want to use a default button created by YOM please use the YomDefaultPortalButton
, which works by pressing E
in front of the button and go to step 4.
To create your own button we will have to create a blueprint. Right-click in a folder in the Content Browser
and under Create Basic Asset
click on Blueprint Class
.
This will open op the blueprint dialog box, in this box click on Actor
.
Open up the blueprint and add a collision (we use Box Collision
).
Click on the new collision component and under Details -> Events
click on the +
sign on the On Component Begin Overlap
.
This will now open the event graph. Under Variables
press the +
sign and add the following two variables:
Note that you will have to set the types of the variables yourself, and that the 'eye' needs to be open.
After this setup your graph like this:
You have now created a button that can open a portal when a player runs into the box.
You can now add the newly created button to your level by taking it from the Content Browser
and sliding it into your level.
In the Outliner
find the button that you just put into your level. In the Details
panel of this actor you can now find the Portal
and Url
variables that you created. In the portal set the portal that you added to the level in step 2. The url of the portal should be a valid url to another stream.
If you start the game now, trigger the button and walk over to your portal you will see the image of your stream in the portal. Furthermore, a directory called PortalImages
is added to your project root in which the images are stored. These are needed when submitting your project to YOM as these will be used to display your stream in other streams. When your level is hosted the image of another stream will be set in here.
It is possible to incentivize and reward users in experiences by dropping items directly to their wallet as part of the experience mechanics. This should be done on the server side, and the player must have a connected wallet for it to work. Make sure the inventory is set up as well. In the airdrop node, you need to set two values:
YomPlayer: Specify the player to whom the item will be airdropped.
Item ID: Provide the ID of the item that will be airdropped. There are separate IDs for devnet and mainnet.
The airdrop node will add an item based on the item ID to the player's wallet. Please note that the airdrop function will not work for users who haven't logged in with a wallet.
If you want to check if a user has already received an airdrop, you can follow these steps:
Retrieve the YomPlayer of the player.
Get the inventory of the YomPlayer.
Check if there is an item in the inventory with the ID of your master NFT ID. If an item with that ID exists, it means the user has already received the airdrop.
To check if a user has a wallet connected, follow these steps:
Get the player you want to check.
Retrieve the YomPlayer from that player.
Get the wallet of the YomPlayer.
Check if the wallet ID is empty. If it's not empty, it means the user has a wallet connected.
Fetching the wallet may take some time, so there is a callback function called "OnInventoryFetched" that you can use. To check if the wallet has been fetched, do the following:
Get the YomPlayer from the player.
Check if the YomPlayer has a valid inventory.
Bind an event to the "OnInventoryFetched" callback to be notified when the inventory is fetched.
Note: Airdrops last until the maximum supply of the item has been reached.
The YOM plugin allows creators to completely design their own inventory system. This guide will explain how to create your own inventory system and how to use your own inventory system in your metaspace.
The inventory system consists of buttons that can be pressed to spawn items. A single button needs to be designed for the system to work. To create a button you will have to create a new blueprint asset. Right-click in a folder in the Content Browser
and under Create Basic Asset
click on Blueprint Class
.
This will open up the blueprint dialog box in which you can search for YomButton
. Once you find the YomButton
select it.
Name the button something like MyButton
and open up the blueprint by double-clicking the new asset. In the blueprint editor, you will now have an empty screen, in which you will have to design your button. But before you start the button will need some widgets:
Canvas
(Overlay
)
The canvas in which the button can be built
Button
(Button
)
The button that can be clicked
RarityWidget
(Any Widget)
The rarity widget, can be seen as the border around the button
LoadingWidget
(Any Widget)
The widget that is shown when the item is being loaded
All of these widgets also need to have the name of the items described above. In the default YomButton
the hierarchy looks like this:
Set the visibility of the RarityWidget to Not Hit-Testable (Self & All Children)
by clicking on the RarityWidget in the hierarchy and going to Details -> Behavior -> Visibility
. This prevents the Rarity widget from 'overlapping' the button which would prevent a user from pressing the button.
Design your button with a fixed size this will prevent the buttons from 'stretching' when loaded
Create another blueprint like in step 1, but this should have YomPlayerInventoryWidget
selected.
Give this a name as well like MyPlayerInventoryWidget
and open up the blueprint by double clicking the new asset. This will again give you an empty screen. On this screen, you can design your layout of the inventory. It will need one widget:
BaseButtonWidget (A widget with slots for other widgets like the Scroll Box
)
In this widget, your buttons will be created
The hierarchy of the default InventoryWidget
looks like this:
Furthermore, your MyPlayerInventoryWidget
needs to have some settings applied to it before it works. Click on MyPlayerInventoryWidget
in the hierarchy and go to Details -> Yom Inventory
. Here you will see the following settings:
Yom Button Widget
The widget for your button, set this to the button you created in step 1.
Base Button Widget
This one should be set to the BaseButtonWidget
in the hierarchy, but if it is not set, you can set it here
Start Button Amount
This value tells the inventory system how many buttons it should spawn when the player is connected. If the player has more items than this amount more buttons will be loaded.
Keep in mind that players could have more items in their inventory than you expect. Your inventory should not deform when a lot of items are being loaded.
Create another blueprint like in step 1, but this should have YomInventoryComponent
selected.
Give this a name as well like MyInventory
and open up the blueprint by double clicking the new asset. In the asset, you will have to set one setting. Go to Details -> Yom Inventory Component -> Inventory Widget
and set it to the widget you created in Step 2
Open your MetaspacePlayer
and under components remove YomDefaultInventory
if present. Then add the component that you created in step 3. When you start the game now you can see your own inventory in action when pressing 'I' while playing.
The YOM SDK allows creators to design their own counters. This guide will explain how to create and use your own counters with our ecosystem.
To use the features of the counter, it needs to be added to the world first.
YOM Counter is an actor and needs to be manually added to the world to start working. To add the actor, you will have to slide the actor from Content Browser
under Plugins -> YOM Content -> Counter
into your world.
After this, you can call counter functions through blueprints without errors.
To use the auto replicating feature of the counter (updating a counter value is shared with other clients), you will need to add the counter component to the player blueprint. You can do this by going to your MetaspacePlayer
and using the add button on the top left corner of the screen.
After you do this, you can define what to do when a counter value is updated. This is done by using a callback event. This callback event gives you the name of the counter which is updated and its new value.
When a counter value is updated with GetCounterPlayer
blueprint function, this callback function will be called on all of the clients with a counter component. Returned value and the name can be used however you like.
From the blueprint actions box (it is automatically open or you should right click to the screen), search for Yom Counter
in order to see the available functions.
Example use case for Get Counter
function
In this example, we are trying to get testCounter
in the current metaspace. Counter value is returned by a callback therefore we drag and drop P Callback node and create a custom event. P value returned by the event is the value of the counter which can be used however the user wants. In this example case it is printed to development screen.
Example use case for Add to Counter
function
In this example, counter is set to increment the testCounter
in the current metaspace by value 1. Therefore, this will increment that counter value by 1. P Callback function is the function which is returned after API Request is done. It can be used to execute more commands when your increment/decrement request is done.
If callback function is not required, a dummy callback function can be created as it can be seen from the image.
Finally, we can use Get Counter Player
blueprint function in order to replicate the get request of the counter value. When it is called from a client, it makes a server call which is replicated to other clients as well. This way, all of the connected clients are getting the new value of the counter as well as the name of the counter.
Example use case for Get Counter Player
function
Note: we recommend not updating the counter too much, but 'batch' the counts, as everytime the counter is updated it needs to be updated on the blockchain, which costs money.
The YOM SDK allows creators to display a UI widget that would allow the player to understand the basic game controls. This guide will explain how to display and customize your own Control Hints with our ecosystem.
To use the features of the Control Hints component, it needs to be connected to your player. This should be done by default. However, if you do not see YomControlHints under your player as a component, follow this step. Otherwise, you can skip to step 2.
YomControlHints is a component therefore we need to add it to the player blueprint. To add the component you will have to click add on component menu and search for Yom Control Hints
.
After this, you need to assign a widget to the YomControlHints component. By default an existing widget should be already available, otherwise you would have to create a one from scratch (step 2).
Welcome to the YOM network, where you can earn passive income by contributing your computing resources to our decentralized cloud gaming infrastructure. Whether you prefer a hands-off approach through delegation or a more hands-on self-hosting setup, getting started with YOM is easy and accessible.
This guide provides an overview of the available paths to become a node operator and start earning rewards by supporting the YOM ecosystem.
YOM offers two primary methods for setting up and operating your node:
Ideal for users who prefer a simplified experience without the need to manage technical aspects. By delegating your node, a Node-as-a-Service (NaaS) provider will handle all operations, including uptime, maintenance, and optimization. This allows you to earn passive income without needing to monitor or manage the node yourself.
Key benefits of delegation:
No technical knowledge required: Simply purchase a license and delegate.
Fully managed by a trusted service provider: Your node is monitored and maintained for optimal performance.
Consistent earnings with minimal effort: Passive income without operational overhead.
Earnings Potential: Delegated nodes offer predictable earnings, with monthly rewards varying based on network activity and regional demand.
The cost of this convenience is typically a hosting fee or profit-share, which varies by provider. It’s wise to research and choose reputable NaaS partners – since you are entrusting them with running your node, factors like their uptime, their contract terms, and any minimum commitment should be considered. Also be aware that if the YOM network’s demand is very low at times, a NaaS provider might consolidate or pause some delegated nodes (since running servers idle costs them money).
Always read the fine print: some services might guarantee a certain minimum payout or uptime, while others simply pass through what the network gives (which could tie into YOM’s $10.80 minimum if they honor it).
For those who prefer more control and flexibility, YOM offers self-hosting options that allow you to run nodes directly on your own hardware. This approach provides greater earning potential and customization but requires active management and monitoring.
Self-hosting options include:
Plug-and-Play Device:
A pre-configured hardware solution that requires minimal setup.
No need to purchase a separate node license upfront.
Ideal for users seeking easy deployment with high performance.
Simply connect the device to your PC, power it on, and start earning.
Code-Based Setup (Advanced Users):
A software-based solution for those who want to install and configure YOM’s Node OS manually.
Provides greater flexibility for scaling operations and headless deployments.
Best suited for users with technical expertise in system administration and optimization.
Technical Knowledge
None
Required (Basic to Advanced)
Setup Complexity
Very Low
Moderate to High
Earning Potential
Fixed & Consistent
Higher Potential with Optimization
Hardware Requirements
None
Gaming PC or YOM Device Required
Maintenance
Managed by NaaS Provider
Self-Maintained
In summary, self-hosting is ideal for those who have the technical know-how (or willingness to learn) and want to maximize returns. By running the node on your own PC or custom-built server, you avoid giving up a share of rewards to intermediaries and can fine-tune everything for performance. This is often the preferred route for enthusiasts who have spare hardware or who plan to run many licenses and treat it like a small business.
On the other hand, Node-as-a-Service is attractive if you lack capable hardware or prefer a plug-and-play experience. For example, you might purchase a node license NFT and then delegate it to a verified operator such as Mintair, who will host it in their cloud. You’d then receive the earnings (or a majority portion of them) while Mintair handles the dirty work. NaaS makes node operation accessible to non-technical users and allows quick geographic diversification (you could have one node running in Europe’s data centers, another in Asia, etc., with just a few clicks).
A hybrid approach is also possible: you could self-host one or two nodes on your PC and delegate a couple more to the cloud to cover another region. YOM’s model is quite flexible in this way. As the network grows, you might re-evaluate the mix – for instance, if you started on NaaS and later acquire hardware, you could move to self-hosting to increase your margins. Or vice versa, if you expand beyond what your home setup can handle, you might extend to NaaS for extra capacity.
When optimizing for YOM, it's crucial to understand the distinct performance considerations for the stream, game, and server components:
Stream: Focus on minimizing latency and optimizing video compression for smooth playback across devices.
Game: Concentrate on frame rate, visual quality, and efficient resource usage within Unreal Engine.
Server: Prioritize network performance, concurrent user capacity, and efficient data processing for multiplayer experiences.
Each component requires specific benchmarking and optimization techniques to ensure optimal overall performance.
To assess your stream's performance, click the "information" icon in the modal. This reveals a UI displaying:
QP (Quantization Parameter): Indicates the level of video compression applied.
Latency: Measures the delay between the browser and the game.
FPS (Frames Per Second): Shows how quickly the game renders.
Ping: Represents the distance between the game and server (relevant for multiplayer games).
Profiling is crucial for analyzing performance issues and determining necessary optimizations. Here are key points to remember:
Profile early and often
Test on target hardware as soon as possible
Ensure your development team understands profiling basics
Optimize after profiling shows problems
Minimize interference:
Turn off unnecessary features (e.g., TAA, V-Sync)
Disable Framerate Smoothing in Project Settings
Profile in a build:
Use a test build when possible
Testing in a dev build can inflate draw thread with noise/interference
If profiling in the editor:
Use standalone mode
Set the editor to NOT update in realtime
Minimize the editor window
Identify bottlenecks:
Game Thread
Render Thread (GPU/CPU)
Use r.ScreenPercentage 10
to quickly check if you're GPU bound
Use profiling commands:
stat unit
: Shows largest numbers indicating likely bottlenecks
stat unitGraph
: Displays line graph playback; heartbeats/spikes show repeating hitches
Other useful commands: stat fps
, stat scenerendering
, stat gpu
, stat engine
, stat streaming
, stat lighting
, stat RHI
Analyze results:
Frame time
CPU Game Thread (Code or Blueprint)
CPU Draw (Object count, draw calls, culling)
GPU Render (Shader complexity, shader calls, overdraw, lights/lighting)
Use these view modes to identify specific issues:
Shader Complexity: Shows shader cost and overdraw
Quad Overdraw: Reveals overdraw for simplification
Light Complexity: Displays the complexity of light
Lightmap Density: Shows texel density for lightmapping
Stationary Light Overlap: Highlights areas where more than 4 stationary lights affect objects
Lighting:
Directional Lighting should NOT be stationary
Limit light actors per level area and keep light radii small
Disable shadow casting on unimportant assets
Meshes and LODs:
Review meshes for polycount
Use LODs and Nanite
Use (Hierarchical) Instanced Static Meshes
Textures:
Clamp max texture size of objects
Pack/compress greyscale textures in RGB channels
Use texture atlases for meshes
Keep Lightmap resolution as low as possible
Materials and Shaders:
Use switch parameters in pixel shaders to turn off unneeded nodes
Check Material Instruction Counts (e.g., 350 for characters, 150-200 for environment)
Use trimsheets and shaders applicable to multiple assets
Performance:
Disable Motion Blur
Avoid temporal effects like TAA
Remove as many transparent pixels as possible
Asset Management:
Use Window > Developer Tools to merge actors into 1 asset
When texture pool is over budget, use r.Streaming.PoolSize value in MiB
Use a slush/dummy project to review marketplace content
Create a custom template as a clean slate for projects with tailored default settings
By following these optimization techniques and best practices, you can significantly improve the performance of your metaverse experiences. Remember to profile regularly and focus your optimization efforts on the areas that show the most significant impact on performance.
For optimizing the performance of your game, we have a comprehensive guide available: . It provides valuable insights, tips, and best practices to ensure optimal performance.
In the rapidly evolving decentralized cloud gaming space, YOM and Aethir have emerged as two competing platforms offering node-based solutions for game streaming and infrastructure decentralization. While both platforms share the goal of democratizing access to GPU resources, their approaches, pricing, and long-term value propositions differ significantly. This comparison provides an in-depth analysis of YOM and Aethir across key factors such as pricing, revenue models, sustainability, and tokenomics.
One of the most crucial factors when evaluating decentralized node opportunities is the entry cost, which significantly influences adoption and network expansion.
Aspect
YOM
Aethir
Average Floor Price
$199 per node
~$3451 per node (estimated)
Node Delegation
Yes
Yes
Hardware Requirements
Heavy (GPU load)
Minimal (no load)
YOM offers an affordable entry at just $199 per node, making it highly accessible to a broader audience and reducing barriers to participation.
Aethir, in contrast, has a significantly higher estimated node floor price (~$3451), which may deter many potential operators from entering the ecosystem.
Both platforms support node delegation, enabling users to earn passive income without technical expertise, but YOM’s lower costs make delegation more attractive and scalable.
For node operators, the primary concern is consistent and sustainable revenue generation.
Aspect
YOM
Aethir
External Network Rewards
$32 - $121 (based on demand and workload)
$0/month (at present)
Revenue Source
External revenue from studios/advertisers
Token incentives only
Depletion Risk
No (ongoing revenue model)
Yes (limited token supply)
YOM provides tangible external revenue streams from studios, brands, and broadcasters, ensuring a steady income of $32 - $121 per node based on network saturation and workload allocation.
Aethir currently lacks external revenue inflows, with node rewards purely dependent on pre-allocated tokens from their supply, posing a sustainability risk.
YOM’s earnings potential is market-driven, while Aethir's model relies on finite token reserves that may deplete over time, reducing long-term operator incentives.
A sustainable tokenomics model is critical for ensuring long-term growth and value appreciation for node operators and investors.
Aspect
YOM
Aethir
Token Model
Deflationary (burns on usage)
Inflationary (staking, airdrops)
Reward Staking
Yes
Yes
Implied Node FDV (3 Years)
Uncapped: ~$75M (25K nodes)
Capped: ~$450M (75K nodes)
Current Token Rewards FDV
$YOM = $25M (1x)
$ATH = $1.500M (60x)
YOM employs a deflationary token model, where 5% of every transaction is burned, ensuring the circulating supply decreases over time, thereby increasing scarcity and potential value appreciation.
Aethir’s inflationary model relies on staking and airdrops, which can lead to long-term dilution and decreased token value as more tokens enter circulation.
YOM offers an uncapped growth potential, whereas Aethir’s model is capped, limiting opportunities for further expansion.
Aethir's current FDV is highly inflated, making it 66.6 times larger than YOM’s, which may pose a significant risk for long-term sustainability.
Sustainability and reliability of node operations over time are crucial for ensuring long-term profitability and network participation.
Aspect
YOM
Aethir
Free Token Airdrop Farming
No
15% of token supply allocated
Depletes Over Time
No
Yes
YOM focuses on long-term utility and revenue generation, avoiding token depletion issues by tying rewards to real-world usage.
Aethir’s model depends heavily on the distributed of a pre-allocated supply of tokens, which will eventually be depleted, leading to uncertainty for node operators.
The long-term success of a decentralized cloud gaming network depends on its ability to attract users, content creators, and investors.
Aspect
YOM
Aethir
Node Utility
Nodes actively stream games
Nodes do not stream games
Revenue Model
FIAT-based income from gaming partners
Purely token-based model
Market Positioning
Gaming-focused with an expanding ecosystem
Unclear, potentially speculative
YOM nodes provide real utility by actively streaming games, attracting external clients and revenue with a low FDV token, focusing on sustained long-term value.
Aethir nodes currently do not stream games, focusing instead on farming tokens from a allocation without external revenue pipeline or sustained buy-in.
In summary, YOM provides a practical, sustainable, and cost-effective solution for decentralized cloud gaming, while Aethir’s model poses significant long-term risks due to high entry costs, lack of real-world utility, and inflationary tokenomics.
In the YOM ecosystem, nodes are the backbone of a distributed cloud gaming platform. Unlike traditional crypto “nodes” that often sit idle or rely on speculative token emissions, YOM nodes perform real work – streaming live 3D game sessions to users – and get paid based on actual usage.
This chapter provides a comprehensive look at how YOM nodes function, how rewards are calculated, and how node operators can maximize their earnings. We’ll also explore practical examples and best practices, presented in a narrative yet professional tone to guide even first-time participants through the technical details.
A YOM node is essentially a slice of a gaming computer or server dedicated to running a cloud gaming session for a player. When a player launches a game through YOM’s platform, the game is actually rendered on a node operator’s hardware and streamed to the player’s device in real-time. Each node in the network streams a AAA game to a single concurrent player.
In simpler terms, running a YOM node is akin to hosting a small game server that one player connects to for a session, except the player only sees the video feed. Because YOM is decentralized, these nodes aren’t in a corporate data center – they’re run by everyday operators on their own hardware. Every time content is streamed or rendered by your node, you get paid for that session.
Anyone can run a YOM node, provided they obtain a node license and have access to suitable hardware or cloud infrastructure. A node license is essentially an access token (often an NFT or code) that registers you as an official node operator in the network. Once you have a license, you can choose how to deploy your node: either self-hosted on your own PC/rig or delegated to a verified Node-as-a-Service provider who runs the node on your behalf.
Notably, one physical machine can run multiple node instances (multiple licenses) in parallel if it has enough resources. YOM’s software modularizes nodes as containers or processes, each serving a different gamer. For example, a powerful GPU like an NVIDIA RTX 4080 can host about 5 concurrent game sessions by running 5 node licenses simultaneously on the same rig. In fact, each PC can run up to 8 nodes at once with the plug-and-play YOM setup
This means an operator with a high-end system can multiply their earnings by supporting several players at the same time using a single machine (essentially slicing their GPU/CPU to create multiple nodes). YOM’s recent node model update was designed to leverage this: by decoupling licenses from hardware, a single expensive GPU can replace what previously required multiple separate rigs. As a result, the network became more scalable and accessible – operators with modest setups can start with one or two licenses, while those with beefier hardware can scale up by adding more licenses to fully utilize their machine.
YOM’s reward model is session-based and usage-driven, aligning incentives with real player activity. This is a key differentiator from many crypto networks that simply act as token farms. Instead, YOM nodes earn in proportion to the gaming sessions they host and continuously attract buying demand.
Every game session your node hosts earns you a fixed reward. Each session typically lasts around 10 minutes and includes a brief advertisement, generating consistent revenue. More sessions translate directly into higher earnings. Let’s break down how the rewards are calculated:
Advertising rates vary globally. YOM accounts for regional differences in ad revenue (CPM) and operating costs to ensure fair compensation:
High-Value Regions: Operators in markets with strong advertising demand (e.g., North America, Western Europe) receive proportionally higher per-session payouts.
Cost-of-Living Factors: For regions with lower ad rates but also reduced electricity or bandwidth costs, the network adjusts rewards to remain competitive and profitable for local operators.
By tuning rewards daily to reflect changing CPMs or electricity expenses, YOM ensures a stable earning environment for operators worldwide.
Games that are poorly optimized or highly graphically intensive consume more processing power. Additionally, streaming at 4K, 60 FPS, or handling popular AAA titles can dramatically increase GPU usage. The simplified reward formula is:
Where:
Base Reward corresponds to the session-based ad revenue (aiming for ~$0.30/hour).
Difficulty Multiplier reflects game intensity or stream quality settings.
Regional Modifier adjusts for advertising CPM and local operating costs.
In simpler terms, your node earns more for harder work. This dynamic reward component incentivizes operators to accept and successfully run even the most demanding game sessions, since those yield higher returns. It also motivates game developers to optimize their content (because highly unoptimized content costs more to stream), balancing the ecosystem’s efficiency.
One of the most common questions potential node operators ask is “How much can I earn?”. YOM provides a realistic forecast by modeling node earnings as a Gaussian (bell curve) distribution centered around an expected average.
The assumption is that on average, a node will be utilized about 50% of the time it’s available. In other words, roughly half the hours your node is up, it will be actively streaming a session (the other half it might be idle, waiting for demand). Based on network simulations under current conditions, YOM estimates the following monthly earnings per node (for one license running full-time):
Average Monthly Earnings: $77 per node (assuming 50% workload allocation).
Lower Bound (-1 SD): $32 per node, reflecting minimal workload assignments.
Upper Bound (+1 SD): $121 per node, representing optimal demand and performance.
These figures give a typical range for a single node license’s monthly income. The distribution is roughly bell-shaped, meaning most months you can expect to be somewhere around the middle of this range, with occasional dips toward the low end or spikes toward the high end.
It’s worth noting that these numbers scale linearly with the number of node licenses you run on your hardware (assuming your machine can handle it). For example, if you operate a rig with 5 licenses concurrently (e.g. a high-end GPU running five game streams), your projected earnings would be about five times the single-node values. Concretely, five nodes could yield around $385 per month on average, with a lower-bound near $160 and an upper-bound around $605.
YOM also offers a minimum earnings guarantee of $10.80/month per node if your node remains consistently available (6 hours daily) but receives no sessions, ensuring a baseline reward.
Understanding how the YOM network distributes workload is crucial, because it directly affects your earnings. While node rewards are fixed per region, the key to increasing total earnings lies in securing more workload by optimizing several factors that influence allocation. Workload distribution is determined by a combination of demand-driven factors and operator performance metrics.
Reputation: High uptime, reliability, and active community engagement (accumulating XP through staking and active participation) significantly boost your node’s priority.
Connectivity: Nodes offering low ping and stable connections are preferred for session assignments. Improve this by hosting your node close to target players and using a reliable wired internet connection.
Time-of-Day: Gaming demand peaks evenings and weekends. Ensuring your node is available during these periods increases your likelihood of receiving session assignments.
Apart from the above factors, YOM’s orchestrator also performs some balancing to prevent any single node from hogging all jobs or remaining completely idle for too long. If two nodes are equally qualified to take a session (similar latency and reputation), the network might rotate assignments to spread out earnings. Likewise, during periods of low overall demand, not every node can be busy 50%+ of the time – some will sit idle. In such cases, the system may cycle through available nodes so that each gets at least a few sessions instead of one node taking them all. This balancing act is also constrained by regional demand: a surplus of nodes in one region won’t help another region’s users. Thus, part of being a node operator is understanding the supply-demand in your chosen region and possibly adapting (which we’ll address in the next section on increasing your workload).
Optimize for Uptime: Aim for 99%+ uptime. Utilize reliable hardware, power backups, and monitoring tools to maintain consistent availability.
Strategic Deployment: Deploy nodes in high-value or underserved regions to capture higher session volumes and per-session rewards.
Scale Smartly: Add additional node licenses as your hardware comfortably allows, maximizing GPU usage and total earnings.
Engage Actively: Participate in community events and stake earned $YOM tokens to boost your node's reputation, placing you at the front of the line for session allocation.
Choose based on your technical comfort and desired level of involvement. Many operators use a hybrid approach for convenience and to max out profitability.
Method
Pros
Cons
Self-Hosting
Higher earnings, full control
Requires technical skill and maintenance effort
NaaS Provider
Easy setup, minimal technical involvement
Lower earnings, dependency on provider reliability
Running a YOM node is a practical opportunity to earn steady passive income from real-world gaming activity. Remember these best practices:
Maintain high uptime and reliability.
Optimize latency and connectivity.
Target high-demand periods and regions.
Actively manage your node reputation and XP.
By implementing these strategies – from technical tuning to strategic planning – you can maximize your node’s workload. The result is not only higher earnings but also a more resilient and valuable network. YOM’s model explicitly rewards performance and active contribution, so operators who put in the effort to optimize will see that reflected in their revenue. The network is still young, which means early and proactive participants can carve out a strong position as “go-to” nodes as demand scales up.
Self-hosting your YOM node allows you to take full control of your setup, offering higher earning potential and flexibility in how you contribute to the decentralized cloud gaming network. Unlike delegation, self-hosting requires active management, but it enables you to optimize performance, scale your operations, and maximize rewards according to your hardware capabilities and availability.
This guide provides an overview of how to get started with self-hosting and what you need to consider to ensure a smooth and efficient operation.
Self-hosting is ideal for users who prefer a hands-on approach and have the technical capability to maintain and optimize their own nodes. This method allows for greater customization, direct control over uptime, and the potential for increased earnings based on operational efficiency.
Higher Earning Potential:
Optimize your setup to maximize revenue and reduce costs (e.g., electricity and hardware efficiency).
Headless & Full Control:
Directly manage node performance, resource allocation, and system configurations.
Customizable Scaling:
Add more nodes to your existing rig based on your hardware capabilities and operational goals.
Flexible Deployment:
Choose between plug-and-play devices for easy setup or code-based installation for advanced configurations.
Cost Efficiency:
No ongoing service fees to third-party providers—potential for better ROI with strategic management.
Optimizing your rig for YOM’s self-hosted nodes is crucial to maximizing profitability and ensuring efficient operation. Whether you're using a plug-and-play device or the code-based approach, understanding the balance between hardware investment and potential earnings will help you make informed decisions. This guide focuses on key aspects such as hardware specifications, cost considerations, and scaling strategies for optimal node performance.
When setting up your rig, it's important to consider both initial investment and long-term operational efficiency. The total cost of your setup depends on:
Rig Cost (R): The cost of acquiring or upgrading your gaming hardware.
Device Cost: The price of YOM’s plug-and-play device, which includes pre-installed Node OS and two free node licenses.
Additional Node Licenses: The cost of expanding your rig’s capacity by purchasing extra node licenses.
The table below provides estimated costs for your potential investment. As you can see the device covers 2 base licenses. To achieve max yield, we recommend upgrading your rig to max out its node capacity:
Note that these are approximations, assuming you are investing into a new rig. Exclude the rig cost in your personal calculations if you already own a gaming machine.
GPU: NVIDIA RTX 3080 / 4080 or AMD RX 6800 XT for maximum session handling.
CPU: Intel i7/i9 or AMD Ryzen 7/9 for seamless processing.
RAM: 32GB+ for smooth operations with multiple nodes.
Storage: 2TB NVMe SSD for quicker load times and caching of game data.
Internet: 1 Gbps fiber connection with a wired Ethernet setup for low latency.
To optimize your rig for the best efficiency and earnings, consider the following:
Invest in high-performance cooling systems (e.g., liquid cooling, additional case fans) to prevent overheating and maintain stable operation.
Ensure proper airflow in your setup to extend hardware lifespan.
Use energy-efficient power supplies (80+ Gold or Platinum rated) to reduce electricity costs.
Enable power-saving settings without compromising performance.
Start with a smaller capacity and gradually expand by adding node licenses to your existing rig.
Consider multiple rigs if your space and budget allow for better distribution of workloads.
YOM provides flexible options for expanding your node operations based on your financial and technical capabilities.
Key Flexibility Features:
Delegation Option: If you later decide to reduce operational effort, you can delegate nodes to NaaS providers without selling your licenses.
Incremental Growth: Start with a lower-capacity rig and expand based on your earnings and budget.
Regional Optimization: Deploy nodes in high-demand regions to maximize profitability through regional modifiers.
The YOM SDK allows creators to design their own nameplates. This guide will explain how to create and use your own nameplates with our ecosystem. If you just want to use our default nameplates, but it has not been enabled yet on your character you can move to Step 2 and use the YomDefaultNameplateWidget
as your widget.
To create a custom nameplate you will have to create a new blueprint asset. Right-click in a folder in the Content Browser
and under Create Basic Asset
click on Blueprint Class
.
This will open up the blueprint dialog box in which you can search for YomNameplateWidget
. Once you find the YomNameplateWidget
select it.
You can now customize your nameplate as you like, but one of the widgets must be a TextBlock
widget with the name WalletID
. In this TextBlock
the walletID of the players will be printed when they are loaded into the game. Also give this walletID block a nice default name like Unknown
for when the nameplate could not be loaded.
Open up your character (this is not your MetaspacePlayer
, but the character that the players will use to move around with) and under the Components
tab add a Widget
component.
Give this widget a nice name like Nameplate
and select it. Under the Details -> User Interface -> Widget Class
you can set your widget.
Tip: If you want the widget to always face the player, change Space
from World
to Screen
.
In the Viewport
tab, set the nameplate to the desired position for your character.
The nameplates will only work when you tell your MetaspacePlayer
to load the YomNameplateManager
in your game on startup. Go to your MetaspacePlayer
and under Details -> Yom Player -> Managers
add an element and insert YomNameplateManager
.
You should now be able to see a nameplate when you spawn into the game.
To create exclusivity and restrict access to experiences based on specific item ownership in YOM, you can follow these steps:
By default, the Gated Access component (YomGatedAccess) should already be connected to your Metaspace Player. If you don't see it as a component, you'll need to add it manually.
To add the component, click on the "Add Component" button in the blueprint editor and search for "Yom Gated Access." Add it to your Metaspace Player blueprint.
To implement the Gated Access functionality, search for "Yom Gated Access" in the Place Actors window and drag it into the level where you want to create the restricted zone.
Click on the Gated Access actor in the level.
Look for the "Item ID" property and insert the NFT address or master ID of the NFT item that is required for access. Note that you have separate IDs for devnet and mainnet.
Set up a collision object channel for the Gated Access to work properly.
Go to Project Settings and navigate to the Collision section.
Click on the "New Object Channel" button.
Name the channel as "GatedAccess" and set the default response to "Overlap."
Notes:
You can check if a player has access to the Gated Access zone by calling the blueprint function "Can Player Access."
Make sure the inventory is enabled for the player for this functionality to work.
The user's wallet needs to be fetched before they can go through the Gated Access.
Key Factors
Impact on Cost/Profit
Rig Type (Pre-owned vs. New)
Lowering upfront costs by utilizing existing hardware.
Capacity Expansion
Adding more nodes increases earning potential.
Power Efficiency
Energy-efficient rigs lower operational costs.
Technical Setup
Plug-and-play is easier but may have higher upfront costs.
Rig Cost (R)
Node Capacity
Device Cost
Additional Node Cost
Total Cost (Plug-and-Play)
$400
2
$399
$0
$799
$800
3
$399
$199
$1398
$1,500
5
$399
$597
$2496
$2,600
8
$399
$1194
$4193
PLEASE READ THIS AGREEMENT CAREFULLY BEFORE ACCESSING OR USING THE WEBSITE (THE WEBSITE, INCLUDING ANY SUB-DOMAINS THEREON), INCLUDING, WITHOUT LIMITATION, THE CREATION, MINTING, LISTING, PURCHASE, SALE, EXCHANGE, OR MODIFICATION OF CERTAIN DIGITAL ASSETS (COLLECTIVELY, THE SERVICE). BY ACCESSING OR USING ANY PART OF THE WEBSITE, YOU AGREE TO BECOME BOUND BY THE TERMS AND CONDITIONS OF THIS AGREEMENT. IF YOU DO NOT AGREE TO ALL THE TERMS AND CONDITIONS OF THIS AGREEMENT, THEN YOU MAY NOT ACCESS THE WEBSITE, USE ANY SERVICES, OR BUY CRYPTO ASSETS. THE WEBSITE IS AVAILABLE ONLY TO INDIVIDUALS WHO ARE AT LEAST 18 YEARS OLD.
THE WEBSITE IS OFFERED SUBJECT TO YOUR ACCEPTANCE WITHOUT MODIFICATION OF ALL THE TERMS AND CONDITIONS CONTAINED HEREIN AND ALL OTHER OPERATING RULES, POLICIES AND PROCEDURES THAT MAY BE PUBLISHED FROM TIME TO TIME ON THE WEBSITE (TAKEN TOGETHER, THE AGREEMENT). YOM IS A PLATFORM. YOM IS NOT A BROKER, FINANCIAL INSTITUTION, OR CREDITOR. THE SERVICES OFFERED ON THE PLATFORM ARE OF ADMINISTRATIVE NATURE ONLY.
YOM Privacy Policy explains the way we handle and protect your personal data in relation to your use and browsing of the Website. By agreeing to the present terms and conditions and to be able to use the Service, you also agree to our Privacy Policy.
In order to list and purchase crypto assets, you need to register for an account on the Service (“Account”). By creating an Account, you agree to:
a) provide accurate, current and complete Account information about yourself;
b) maintain and promptly update from time to time, as necessary, your Account information;
c) maintain the security of your password and accept all risks of unauthorized access to your Account and the information you provide to us; and
d) immediately notify us if you discover or otherwise suspect any security breaches related to the Service, or your Account.
YOM will block multiple accounts of the same user.
Also, you agree that you will not:
a) create another account if YOM disabled one you had, unless you have YOM's written permission first;
b) buy, sell, rent or lease access to your Account or username, unless you have YOM's written permission first;
c) share your Account password with anyone; or
d) log in or try to login to access the Service through unauthorized third party applications or clients.
YOM may require you to provide additional information and documents at the request of any competent authority or in case of application of any applicable law or regulation, including laws related to anti-laundering (legalization) of incomes obtained by criminal means, or for counteracting financing of terrorism. YOM may also require you to provide additional information and documents in cases where it has reasons to believe that:
a) your Account is being used for money laundering or for any other illegal activity;
b) you have concealed or reported false identification information and other details; or
c) transactions made via your Account were made in breach of these Terms.
In such cases, YOM , in its sole discretion, may pause or cancel your purchase transactions until such additional information and documents are reviewed by YOM and accepted as satisfying the requirements of applicable law. If you do not provide complete and accurate information and documents in response to such a request, YOM may refuse to provide the Service.
By registering an Account on YOM, you give us permission to use your name and picture for marketing and promotional purposes. Users registered as creators also understand and agree that YOM may display, reproduce, and distribute their works represented in digital assets minted, listed and tradable on YOM, for the purpose of operating, promoting, sharing, developing, marketing, and advertising the Website, or any other purpose related to YOM.
Within the limits of applicable law, YOM reserves the right to review and change this Agreement at any time. You are responsible for regularly reviewing these terms and conditions. Continued use and browsing of the Website after such changes shall constitute your consent to such changes.
By creating an Account, you consent to receive electronic communications from YOM (e.g. via email or by posting notices to the Service).
These communications may include notices about your Account (e.g. password changes and other transactional information) and are part of your relationship with YOM.
You agree that any notices, agreements, disclosures or other communications that YOM sends to you electronically shall satisfy any legal communication requirements, including, but not limited to, that such communications be in writing.
YOM may also send you promotional communications via email, including, but not limited to, newsletters, special offers, surveys and other news and information we think will be of interest to you. You may opt out of receiving these promotional emails at any time by following the unsubscribe instructions provided therein.
You acknowledge that the ownership of digital assets (NFTs) made available or purchased on the Website may give you the right to view, store, exchange, sell and display the NFT publicly but does not allow or imply commercial use or ownership of intellectual property on the brand, design, music, video, art or other media displayed in your digital asset NFTs, unless specifically stated otherwise.
Except as expressly provided to the contrary in writing by YOM, the Service and content contained therein, and crypto assets listed therein are provided on an “as is” and “as available” basis without warranties or conditions of any kind, either express or implied.
YOM makes no warranty that the Service:
a) will meet your requirements;
b) will be available on an uninterrupted and timely basis.
YOM disclaims all other warranties or conditions, express or implied, including, without limitation, implied warranties or conditions of merchantability, fitness for particular purpose, title and non-infringement to the Service, as well to the content published therein.
While YOM attempts to make your access to and use of the service and content safe, you accept the inherent security risks of providing information and dealing online over the internet and will not hold YOM responsible for any breach of security unless it is due to our gross negligence.
YOM shall not be responsible or liable to you for any loss and take no responsibility for, and shall not be liable to you for any use of crypto assets, including but not limited to any losses, damages or claims arising from:
a) user error, such as forgotten passwords, incorrectly contruced transactions, or mistyped addresses;
b) server failure or data loss;
c) corrupted wallet files;
d) unauthorized access to applications;
e) any unauthorized third party activities; including, without limitation, the use of viruses, phishing, brute forcing, or other means of attack against the service or crypto assets.
Crypto assets are intangible digital assets. They exist only by virtue of the ownership record maintained in a blockchain. Any transfer of title that might occur in any unique digital asset occurs on the decentralized ledger within the blockchain. YOM does not guarantee that YOM can effect the transfer of title or right in any crypto assets.
However, YOM requests its users who register as creators to warrant that the crypto assets they mint as NFTs and list through YOM are their own individual creations, which have not previously been published and/or exploited in any manner, in order for them to comply with these Terms, under liability to YOM and other users.
YOM is not responsible for sustained casualties due to vulnerability or any kind of failure, abnormal behavior of software (e.g., wallet, smart contract), blockchains or any other features of crypto assets. YOM is not responsible for casualties due to late report by developers or representatives (or no report at all) of any issues with the blockchain supporting crypto assets including forks, technical node issues or any other issues having fund losses as a result.
Nothing in these Terms shall exclude or limit liability of either party for fraud, death or bodily injury caused by negligence, violation of laws, or any other activity that cannot be limited or excluded by legitimate means.
Some jurisdictions do not allow the exclusion of implied warranties in contracts with consumers, so the above exclusion may not apply to you.
You accept and acknowledge:
a) The prices of blockchain assets are extremely volatile. Fluctuations in the price of other digital assets could materially and adversely affect the crypto assets, which may also be subject to significant price volatility. We cannot guarantee that any purchasers of crypto assets will not lose money.
b) You are solely responsible for determining what, if any, taxes apply to your crypto assets transactions. YOM is not responsible for determining the taxes that apply to crypto assets transactions.
c) There are risks associated with using an Internet based currency, including but not limited to, the risk of hardware, software and Internet connections, the risk of malicious software introduction, and the risk that third parties may obtain unauthorized access to information stored within your wallet. You accept and acknowledge that YOM shall not be responsible for any communication failures, disruptions, errors, distortions or delays you may experience when using the crypto assets, however caused.
d) A lack of use or public interest in the creation and development of distributed ecosystems could negatively impact the development of those ecosystems and related applications, and could therefore also negatively impact the potential utility or value of crypto assets.
e) The regulatory regime governing blockchain technologies, cryptocurrencies, and tokens is uncertain, and new regulations or policies may materially adversely affect the development of the Service and the utility of crypto assets.
f) There are risks associated with purchasing user generated content, including but not limited to, the risk of purchasing counterfeit assets, mislabeled assets, assets that are vulnerable to metadata decay, assets on smart contracts with bugs, and assets that may become untransferable. YOM reserves the right to hide collections, contracts, and assets affected by any of these issues or by other issues. Assets you purchase may become inaccessible on YOM. Under no circumstances shall the inability to view your assets on YOM serve as grounds for a claim against YOM.
To the fullest extent permitted by law, in no event shall YOM be liable to you or any third party for any lost profit or any indirect, consequential, exemplary, incidental, special or punitive damages arising from these terms, the Service, or for any damages related to loss of revenue, loss of profit, loss of business or anticipated savings, loss of use, loss of goodwill, or loss of data, and whether caused by tort (including negligence), breach of contract, or otherwise.
The access to and use of the Services are at your own discretion and risk, and you shall be solely responsible for any damage to your computer system or mobile device or loss of data resulting therefrom.
Notwithstanding anything to the contrary contained herein, in no event shall the maximum aggregate liability of YOM arising out of or in any way related to these terms, the access to and use of the service, content, crypto assets, or any products or services purchased on the service exceed the greater of:
a) the amount received by YOM from the sale of crypto assets that are the subject of the claim, and
b) the operational costs from the sale of crypto assets that are the subject of the claim.
The foregoing limitations of liability shall not apply to liability of YOM for:
a) death or personal injury caused by a member of YOM's negligence; or for
b) any injury caused by a member of YOM's fraud or fraudulent misrepresentation.
Some jurisdictions do not allow the exclusion or limitation of incidental or consequential damages, so the above limitation or exclusion may not apply to you. Some jurisdictions also limit disclaimers or limitations of liability for personal injury from consumer products, so this limitation may not apply to personal injury claims.
Notwithstanding anything contained in these Terms, we reserve the right, without notice and in our sole discretion, to terminate your right to access or use the Service at any time and for any or no reason, and you acknowledge and agree that we shall have no liability or obligation to you in such event and that you will not be entitled to a refund of any amounts that you have already paid to us, to the fullest extent permitted by applicable law.
If any term, clause or provision of these Terms is held invalid or unenforceable, then that term, clause or provision shall be severable from these Terms and will not affect the validity or enforceability of any remaining part of that term, clause or provision, or any other term, clause or provision of these Terms.
This Agreement shall be governed in all respects by the substantive laws of the Netherlands. Any controversy, claim, or dispute arising out of or relating to the Agreement shall be subject to the jurisdiction of the competent courts of the Netherlands, the jurisdiction of the Dutch Court being expressly reserved.
THIS PRIVACY POLICY WILL EXPLAIN HOW YOM USES THE PERSONAL INFORMATION WE COLLECT WHEN YOU USE OUR WEBSITE. AS USED HEREIN, PERSONAL DATA REFERS TO DATA THAT SPECIFICALLY OR INDIRECTLY IDENTIFIES OR IS REASONABLY CAPABLE OF IDENTIFYING AN INDIVIDUAL, AS WELL AS DATA THAT CAN BE LINKED TO A KNOWN OR REASONABLY IDENTIFIABLE INDIVIDUAL.
Information we collect includes both information you knowingly and actively provide us when using or participating in any of our services and promotions, and any information automatically sent by your devices in the course of accessing our products and services, as well as information we obtain through third party sources.
Directly from you, we can collect the following categories of Personal Data:
Personal information, such as a person’s first and last name, email address, username, password, phone number, and mailing address and any other information you directly provide to us on or through the services;
Transaction information, such as trading, order activity, deposits, withdrawals, and account balances and other commercial activity;
Communications, including details you give in correspondence, such as account registration, support requests and customer service;
Sensory information, such as images that you upload to your User Account.
Through your use of our services, we can automatically collect the following categories of Personal Data:
Internet identifiers like IP addresses and domain names;
Usage data, such as system operation, internal and external information related to sites that you visit;
Device information, such as hardware, operating system, and browser;
Data on geolocation;
Cookies can be used to collect Personal Data automatically.
Third-party sources can be used to obtain and/or validate the following types of Personal Data about you:
Personal information, such as a person’s name, email address, phone number, and mailing address;
Transaction information, such as public blockchain data;
Analytics information, provided by third party analytics services that we engage to help analyze how users use our services;
Additional information, at our discretion, to comply with legal obligations.
We collect Personal Data about you in order to give you the best possible experience, protect you from the risks of inappropriate use and fraud, and to help us retain and develop our Services. We can use your Personal Data in the following ways, in order to:
Provide and administer our services to you. In accordance with our Terms and Conditions, we use your Personal Data to provide you with our Services and comply with all relevant laws and regulations. Your Personal Data is processed in accordance with relevant laws and regulations.
Operate, maintain, improve, personalize, and analyze our services.
Facilitate the creation of your Account on YOM and its security (including possible multi-step verification).
Notify you about important changes to our services, such as security or support and maintenance advisories.
Inform you about other news about our services or any features and content thereon, including newsletters, surveys, offers, promotions, contest, and events via optional newsletters and emails, as described in the section below.
Detect, prevent or investigate security breaches, fraud and any other unauthorized or illegal activity. We use your Personal Data to identify and prevent account fraud, as well as other prohibited activities.
Ensure the protection and security of our facilities. To keep your account and YOM safe, we use your Personal Data, which includes information about your computer and your behavior on YOM.
Assist you with customer service, care and support. When you contact our support team with questions or concerns about your account, we process your Personal Data.
Promote our goods. We may contact you to provide you with information about our products and services. Only with your permission, which you may revoke at any time, will we do so.
Other commercial uses. If the intent is revealed to you before we collect the information or if you agree, we can use your Personal Data for additional purposes.
YOM would like to periodically send you promotional information about products and services of ours that we think you might like.
If you have agreed to receive marketing communications, you may always opt out at a later date.
You have the right at any time to request YOM to stop contacting you for marketing purposes.
If you no longer wish to be contacted for marketing purposes, please contact info@beemup.com.
YOM would like to make sure you are fully aware of all your data protection rights. Every user is entitled to the following:
The right to access – You have the right to request YOM for copies of your personal data.
The right to rectification – You have the right to request that YOM correct any information you believe is inaccurate. You also have the right to request YOM to complete the information you believe is incomplete.
The right to erasure – You have the right to request that YOM erase your personal data, under certain conditions.
The right to restrict processing – You have the right to request that YOM restrict the processing of your personal data, under certain conditions.
The right to object to processing – You have the right to object to YOM's processing of your personal data, under certain conditions.
The right to data portability – You have the right to request that YOM transfer the data that we have collected to another organization, or directly to you, under certain conditions.
If you make a request, we have one month to respond to you. If you would like to exercise any of these rights, please contact us at our email: info@beemup.com
Cookies are text files placed on your computer to collect standard Internet log information and visitor behavior information. When you visit our Website, we may collect information from you automatically through cookies or similar technology.
For further information, visit aboutcookies.org.
YOM uses cookies in a range of ways to improve your experience on our website, including:
Functionality. We use Cookies to ensure that the Website functions properly, including page loads, keeping you signed in and saving preferences.
Performance and Analytics. We use Cookies to gather usage and performance data. This enables us to understand how you use our website, and to monitor and improve YOM's performance, our services, and your experience, as well as to detect, prevent and address technical issues.
You can set your browser not to accept cookies, and the above website tells you how to remove cookies from your browser. However, in a few cases, some of our website features may not function as a result.
At our discretion, we may change our privacy policy to reflect updates to our business processes, current acceptable practices, or legislative or regulatory changes. If we decide to change this privacy policy, we will post the changes here at the same link by which you are accessing this Privacy Policy.
If required by law, we will get your permission or give you the opportunity to opt in to or opt-out of, as applicable, any new uses of your personal information.
If you have any questions about YOM's privacy policy, the data we hold on you (if any), or you would like to exercise one of your data protection rights, please do not hesitate to contact us.
Email us at: info@yom.net
YOM (Your Open Metaverse) is a decentralized cloud gaming infrastructure (DePIN) that allows users to stream immersive gaming experiences to any device without the need for expensive hardware. YOM connects idle GPU resources from self-hosted and delegated nodes to studios, brands, and broadcasters, offering scalable, cost-efficient cloud gaming solutions.
YOM utilizes a decentralized network of gaming machines (nodes) running our custom Node OS, which stream gaming sessions to end users. Studios and brands pay for these services, and node operators earn rewards in $YOM tokens for providing computing resources.
Node Operators: Earn passive income by contributing GPU resources to the network.
Community Members: Participate in governance, earn XP rewards, and engage with the ecosystem.
Studios & Brands: Leverage YOM to provide immersive, high-quality experiences to their audiences at a fraction of traditional cloud gaming costs.
You can start by choosing one of two options:
Delegation (Hands-off approach):
Purchase a node license for $199 and delegate it to a Node-as-a-Service (NaaS) provider.
Self-Hosting (Hands-on approach):
Purchase a plug-and-play device or set up the node via a manual code installation on your gaming rig.
GPU: Any NVIDIA RTX config (2060RTX and higher) with high VRAM to maximize node capacity.
CPU: Intel i7/i9 or AMD Ryzen 7/9 for better multitasking and stability.
RAM: 16GB would be sufficient on low config setups, but 32GB+ is recommended.
Storage: No storage needed for plug n play solution. For custom Linux boot deployment: 1TB+ available space needed.
Internet: Wired Ethernet connection (min 25mbps upload).
Earnings depend on workload demand and regional factors. On average:
Lower Bound (-1 SD): $32 per node/month
Average: $77 per node/month
Upper Bound (+1 SD): $121 per node/month
Earnings assume 50% workload utilization across different demand periods.
Delegation: Fully managed by a NaaS provider, with minimal effort required. Lower technical involvement but lower optimization potential.
Self-Hosting: Provides full control over operations and the potential for higher earnings with greater responsibility for setup and maintenance.
Costs include:
Hardware acquisition: New rigs vs. using existing setups.
Electricity costs: Managing power efficiency for profitability.
Scaling costs: Adding more node licenses to increase earnings.
YOM offers:
Cost Efficiency: Reduce cloud gaming costs from $6/hour to $0.30/hour.
Scalability: Access a global network of nodes without infrastructure investment.
Ease of Integration: Embed streams directly into websites, apps, and platforms with a single line of code.
Customization: Implement branding, analytics, and monetization strategies easily.
YOM uses an AI-powered Resource Orchestrator that dynamically selects the best nodes based on:
Latency: Ensuring the lowest possible ping.
Node Reputation: Prioritizing high-performing nodes with good uptime.
Game Availability: Allocating nodes with pre-loaded game assets for faster deployment.
YOM follows a session-based pricing model, where studios pay:
$0.05 per gaming session (based on an average 10-minute session).
$89/month base fee for access to analytics and dashboard services.
The YOM ecosystem integrates advertising seamlessly into gaming sessions. Studios benefit by:
Leveraging pre-session ads that align with their goals.
Receiving a revenue share from ad impressions during gameplay.
Reducing costs via ad-supported models while maintaining player engagement.
$YOM is the native utility token of the YOM ecosystem, used for:
Paying for cloud gaming services.
Rewarding node operators for their contribution.
Staking to earn additional rewards.
Ensuring network security and sustainability through a deflationary model (5% burn on usage).
XP is a soul-bound value that represents user contributions and engagement in the ecosystem. It is used to:
Boost leaderboard rankings for better workload allocation.
Participate in governance decisions via the YOM DAO.
Gain eligibility for additional $YOM drops and rewards.
YOM follows a deflationary model, meaning no new tokens are minted, and a portion of each transaction is burned, reducing supply over time. This ensures value retention for stakeholders.
Increase earnings by:
Maintaining high uptime and reliability for better workload allocation.
Participating in the Streak Program, which provides bonus rewards for consistent online presence.
Accumulating XP to boost node rankings and priority.
YOM operates under a DAO model, allowing the community to influence key decisions, such as:
Platform policies and content guidelines.
Allocation of treasury funds to support network growth.
Voting on feature updates and ecosystem improvements.
Moderators: Manage community engagement and uphold policies.
Commissioners: Oversee quality assurance and approve projects.
Cardinals: Propose policies and contribute to strategic planning.
You can engage with YOM through:
Joining discussions in Discord and Telegram.
Contributing to development and governance through XP-based voting.
Running community events to onboard new users and expand the ecosystem.
Ensure your wallet is properly connected.
Verify your internet connection and reboot the system.
Contact YOM support if the issue persists.
Ensure proper cooling and power efficiency.
Use high-speed wired internet connections.
Regularly monitor performance metrics through the dashboard.
PLEASE READ THE ENTIRETY OF THIS "NOTICE AND DISCLAIMER" SECTION CAREFULLY. NOTHING HEREIN CONSTITUTES LEGAL, FINANCIAL, BUSINESS OR TAX ADVICE AND YOU SHOULD CONSULT YOUR OWN LEGAL, FINANCIAL, TAX OR OTHER PROFESSIONAL ADVISOR(S) BEFORE ENGAGING IN ANY ACTIVITY IN CONNECTION HEREWITH. NEITHER YOM B.V. (THE COMPANY), ANY OF THE PROJECT TEAM MEMBERS (THE YOM TEAM) WHO HAVE WORKED ON YOM (AS DEFINED HEREIN) OR PROJECT TO DEVELOP YOM IN ANY WAY WHATSOEVER, ANY DISTRIBUTOR/VENDOR OF $YOM TOKENS (THE DISTRIBUTOR), NOR ANY SERVICE PROVIDER SHALL BE LIABLE FOR ANY KIND OF DIRECT OR INDIRECT DAMAGE OR LOSS WHATSOEVER WHICH YOU MAY SUFFER IN CONNECTION WITH ACCESSING THE PAPER, DECK OR MATERIAL RELATING TO $YOM (THE TOKEN DOCUMENTATION) AVAILABLE ON THE WEBSITE AT WWW.YOM.NET (THE WEBSITE, INCLUDING ANY SUB-DOMAINS THEREON) OR ANY OTHER WEBSITES OR MATERIALS PUBLISHED BY THE COMPANY.
You agree that you are acquiring $YOM to participate in YOM and to obtain services on the ecosystem thereon. The Company, the Distributor and their respective affiliates would develop and contribute to the underlying source code for YOM. The Company is acting solely as an arms’ length third party in relation to the $YOM distribution, and not in the capacity as a financial advisor or fiduciary of any person with regard to the distribution of $YOM.
The Token Documentation is a conceptual paper that articulates some of the main design principles and ideas for the creation of a digital token to be known as $YOM. The Token Documentation and the Website are intended for general informational purposes only and do not constitute a prospectus, an offer document, an offer of securities, a solicitation for investment, any offer to sell any product, item, or asset (whether digital or otherwise), or any offer to engage in business with any external individual or entity provided in said documentation. The information herein may not be exhaustive and does not imply any element of, or solicit in any way, a contractual relationship. There is no assurance as to the accuracy or completeness of such information and no representation, warranty or undertaking is or purported to be provided as to the accuracy or completeness of such information. Where the Token Documentation or the Website includes information that has been obtained from third party sources, the Company, the Distributor, their respective affiliates and/or the YOM team have not independently verified the accuracy or completeness of such information. Further, you acknowledge that circumstances may change and that the Token Documentation or the Website may become outdated as a result; and neither the Company nor the Distributor is under any obligation to update or correct this document in connection therewith.
Nothing in the Token Documentation or the Website constitutes any offer by the Company, the Distributor, or the YOM team to sell any $YOM (as defined herein) nor shall it or any part of it nor the fact of its presentation form the basis of, or be relied upon in connection with, any contract or investment decision. Nothing contained in the Token Documentation or the Website is or may be relied upon as a promise, representation or undertaking as to the future performance of YOM. The agreement between the Distributor (or any third party) and you, in relation to any distribution or transfer of $YOM, is to be governed only by the separate terms and conditions of such agreement.
The information set out in the Token Documentation and the Website is for community discussion only and is not legally binding. No person is bound to enter into any contract or binding legal commitment in relation to the acquisition of $YOM, and no digital asset or other form of payment is to be accepted on the basis of the Token Documentation or the Website. The agreement for distribution of $YOM and/or continued holding of $YOM shall be governed by a separate set of Terms and Conditions or Token Distribution Agreement (as the case may be) setting out the terms of such distribution and/or continued holding of $YOM (the Terms and Conditions), which shall be separately provided to you or made available on the Website. The Terms and Conditions must be read together with the Token Documentation. In the event of any inconsistencies between the Terms and Conditions and the Token Documentation or the Website, the Terms and Conditions shall prevail.
By accessing the Token Documentation or the Website (or any part thereof), you shall be deemed to represent and warrant to the Company, the Distributor, their respective affiliates, and the YOM team as follows:
(a) in any decision to acquire any $YOM, you have not relied on and shall not rely on any statement set out in the Token Documentation or the Website;
(b) you will and shall at your own expense ensure compliance with all laws, regulatory requirements and restrictions applicable to you (as the case may be);
(c) you acknowledge, understand and agree that $YOM may have no value, there is no guarantee or representation of value or liquidity for $YOM, and $YOM is not an investment product nor is it intended for any speculative investment whatsoever;
(d) none of the Company, the Distributor, their respective affiliates, and/or the YOM team members shall be responsible for or liable for the value of $YOM, the transferability and/or liquidity of $YOM and/or the availability of any market for $YOM through third parties or otherwise; and
(e) you acknowledge, understand and agree that you are not eligible to participate in the distribution of $YOM if you are a citizen, national, resident (tax or otherwise), domiciliary and/or green card holder of a geographic area or country (i) where it is likely that the distribution of $YOM would be construed as the sale of a security (howsoever named), financial service or investment product and/or (ii) where participation in token distributions is prohibited by applicable law, decree, regulation, treaty, or administrative act (including without limitation the United States of America, Canada, and the People's Republic of China); and to this effect you agree to provide all such identity verification document when requested in order for the relevant checks to be carried out.
The Company, the Distributor and the YOM team do not and do not purport to make, and hereby disclaims, all representations, warranties or undertaking to any entity or person (including without limitation warranties as to the accuracy, completeness, timeliness, or reliability of the contents of the Token Documentation or the Website, or any other materials published by the Company or the Distributor). To the maximum extent permitted by law, the Company, the Distributor, their respective affiliates and service providers shall not be liable for any indirect, special, incidental, consequential or other losses of any kind, in tort, contract or otherwise (including, without limitation, any liability arising from default or negligence on the part of any of them, or any loss of revenue, income or profits, and loss of use or data) arising from the use of the Token Documentation or the Website, or any other materials published, or its contents (including without limitation any errors or omissions) or otherwise arising in connection with the same. Prospective acquirors of $YOM should carefully consider and evaluate all risks and uncertainties (including financial and legal risks and uncertainties) associated with the distribution of $YOM, the Company, the Distributor and the YOM team.
$YOM are designed to be utilised, and that is the goal of the $YOM distribution. In particular, it is highlighted that $YOM:
(a) does not have any tangible or physical manifestation, and does not have any intrinsic value (nor does any person make any representation or give any commitment as to its value);
(b) is non-refundable and cannot be exchanged for cash (or its equivalent value in any other digital asset) or any payment obligation by the Company, the Distributor or any of their respective affiliates;
(c) does not represent or confer on the token holder any right of any form with respect to the Company, the Distributor (or any of their respective affiliates), or its revenues or assets, including without limitation any right to receive future dividends, revenue, shares, ownership right or stake, share or security, any voting, distribution, redemption, liquidation, proprietary (including all forms of intellectual property or licence rights), right to receive accounts, financial statements or other financial data, the right to requisition or participate in shareholder meetings, the right to nominate a director, or other financial or legal rights or equivalent rights, or intellectual property rights or any other form of participation in or relating to YOM, the Company, the Distributor and/or their service providers;
(d) is not intended to represent any rights under a contract for differences or under any other contract the purpose or pretended purpose of which is to secure a profit or avoid a loss;
(e) is not intended to be a representation of money (including electronic money), security, commodity, bond, debt instrument, unit in a collective investment scheme or any other kind of financial instrument or investment;
(f) is not a loan to the Company, the Distributor or any of their respective affiliates, is not intended to represent a debt owed by the Company, the Distributor or any of their respective affiliates, and there is no expectation of profit; and
(g) does not provide the token holder with any ownership or other interest in the Company, the Distributor or any of their respective affiliates.
Notwithstanding the $YOM distribution, users have no economic or legal right over or beneficial interest in the assets of the Company, the Distributor, or any of their affiliates after the token distribution.
To the extent a secondary market or exchange for trading $YOM does develop, it would be run and operated wholly independently of the Company, the Distributor, the distribution of $YOM and YOM. Neither the Company nor the Distributor will create such secondary markets nor will either entity act as an exchange for $YOM.
The information set out herein is only conceptual, and describes the future development goals for YOM to be developed. In particular, the project roadmap in the Token Documentation is being shared in order to outline some of the plans of the YOM team, and is provided solely for INFORMATIONAL PURPOSES and does not constitute any binding commitment. Please do not rely on this information in deciding whether to participate in the token distribution because ultimately, the development, release, and timing of any products, features or functionality remains at the sole discretion of the Company, the Distributor or their respective affiliates, and is subject to change. Further, the Token Documentation or the Website may be amended or replaced from time to time. There are no obligations to update the Token Documentation or the Website, or to provide recipients with access to any information beyond what is provided herein.
No regulatory authority has examined or approved, whether formally or informally, any of the information set out in the Token Documentation or the Website. No such action or assurance has been or will be taken under the laws, regulatory requirements or rules of any jurisdiction. The publication, distribution or dissemination of the Token Documentation or the Website does not imply that the applicable laws, regulatory requirements or rules have been complied with.
All statements contained herein, statements made in press releases or in any place accessible by the public and oral statements that may be made by the Company, the Distributor and/or the YOM team, may constitute forward-looking statements (including statements regarding the intent, belief or current expectations with respect to market conditions, business strategy and plans, financial condition, specific provisions and risk management practices). You are cautioned not to place undue reliance on these forward-looking statements given that these statements involve known and unknown risks, uncertainties and other factors that may cause the actual future results to be materially different from that described by such forward-looking statements, and no independent third party has reviewed the reasonableness of any such statements or assumptions. These forward-looking statements are applicable only as of the date indicated in the Token Documentation, and the Company, the Distributor as well as the YOM team expressly disclaim any responsibility (whether express or implied) to release any revisions to these forward-looking statements to reflect events after such date.
The use of any company and/or platform names or trademarks herein (save for those which relate to the Company, the Distributor or their respective affiliates) does not imply any affiliation with, or endorsement by, any third party. References in the Token Documentation or the Website to specific companies and platforms are for illustrative purposes only.
The Token Documentation and the Website may be translated into a language other than English for reference purpose only and in the event of conflict or ambiguity between the English language version and translated versions of the Token Documentation or the Website, the English language versions shall prevail. You acknowledge that you have read and understood the English language version of the Token Documentation and the Website.
No part of the Token Documentation or the Website is to be copied, reproduced, distributed or disseminated in any way without the prior written consent of the Company or the Distributor. By attending any presentation on this Token Documentation or by accepting any hard or soft copy of the Token Documentation, you agree to be bound by the foregoing limitations.
Our Plug-and-Play disk offers a straightforward way to self-host a YOM node, combining the benefits of full control with an easy setup process. With this option, you can quickly deploy your node without dealing with complex software installations. However, to ensure optimal performance and maximize your earnings, your system must meet the necessary hardware requirements.
The Plug-and-Play device is ideal for users who want to self-host their nodes with minimal technical effort. It provides:
Quick and Easy Setup: Simply plug the device into your gaming rig and start earning.
Pre-Configured System: Comes with YOM’s Node OS pre-installed and optimized for cloud gaming.
No Upfront License Purchase Needed: Includes 2 free node licenses, allowing you to start immediately.
Scalability: Easily expand your setup by adding more node licenses via the YOM dashboard.
To run the Plug-and-Play device efficiently, your gaming rig must meet the following minimum hardware requirements:
Recommended System Requirements for Optimal Performance:
GPU: Any NVIDIA RTX config (2060RTX and higher) with high VRAM to maximize node capacity.
CPU: Intel i7/i9 or AMD Ryzen 7/9 for better multitasking and stability.
RAM: 16GB would be sufficient on low config setups, but 32GB+ is recommended.
Storage: No disk needed as you will boots from the provided device, containing 2TB of SSD capacity.
Internet: Wired Ethernet connection (min 25mbps upload).
Cooling System: Proper airflow and cooling solutions to prevent overheating.
Once you’ve confirmed your system meets the requirements, you can proceed with ordering the device:
Visit the YOM Marketplace:
Order the Plug-and-Play device for $399, which includes 2 free node licenses.
Provide Your Shipping Details:
Enter your delivery address and complete the payment process.
Track your order status in your YOM account dashboard.
Wait for Delivery:
Devices typically arrive within 5-7 business days, depending on your location.
Ensure your gaming rig is ready for installation.
Once your device arrives, follow these simple steps to get it up and running:
Connect the Device to Your PC:
Plug the SSD into your PC, or via an external USB enclosure if supported.
Ensure the connection is secure and properly detected by your system BIOS.
Boot from the Plug-and-Play Device:
Restart your PC and access the BIOS by pressing F2
, F12
, or DEL
during startup.
Set the YOM SSD as the primary boot device.
Save and exit the BIOS settings to continue.
Follow On-Screen Setup Instructions:
Once the system boots into the YOM Node OS, follow the guided setup to:
Connect your Web3 wallet (MetaMask or compatible wallet).
Activate your 2 included node licenses.
Configure your internet connection and other performance settings.
After your initial setup, you can increase your earnings potential by adding more nodes to your existing setup.
Purchase Additional Node Licenses:
Buy extra licenses from the YOM marketplace.
Store them securely in your Web3 wallet.
Assign More Nodes to Your Device:
Log into the YOM dashboard and navigate to the Node Management section.
Select your device and assign additional nodes to increase workload capacity.
Optimize for Efficiency:
Monitor system resources and ensure your hardware can handle additional workloads without performance degradation.
Once your node is operational, you can track its performance using the YOM dashboard.
Earnings Overview: Monitor your daily and monthly earnings.
Uptime Tracking: Ensure your node remains online for maximum rewards.
Workload Distribution: View how your node is contributing to the network.
Tips for Maintaining Performance:
Keep your system powered on 24/7 to ensure maximum uptime.
Use a stable wired internet connection to avoid packet loss.
Regularly update your system firmware and software patches.
The code-based self-hosting option allows advanced users to deploy YOM nodes directly on their existing gaming rigs by installing the YOM Node OS manually. This method provides the highest level of flexibility, control, and scalability, making it ideal for users with technical expertise who want to optimize their setup for maximum efficiency and earnings.
The code-based approach is perfect for users who prefer a customizable, scalable, and cost-efficient solution. It allows you to install YOM's Node OS on your own hardware, enabling you to manage and fine-tune performance according to your needs.
Full Control:
Configure and optimize your system to maximize workload efficiency.
Scalability:
Easily expand your capacity by adding more node licenses to your rig.
Cost Savings:
No additional hardware purchases required—run YOM nodes on your existing gaming PC.
Flexible Deployment:
Deploy nodes on headless systems, cloud instances, or dedicated gaming rigs.
Before setting up your node, you need a Node License (NFT) to participate in the YOM network and earn rewards.
Visit the YOM Marketplace:
Purchase a node license (NFT) via YOM’s official marketplace or trusted partners.
Ensure the transaction is done through verified channels to avoid fraud.
Store Your License in a Web3 Wallet:
Transfer the Node NFT to a compatible Web3 wallet (e.g., MetaMask).
Keep your wallet seed phrase secure to prevent unauthorized access.
To run YOM's Node OS efficiently, ensure your gaming rig meets the following minimum system requirements:
GPU: Any NVIDIA RTX config (2060RTX and higher) with high VRAM to maximize node capacity.
CPU: Intel i7/i9 or AMD Ryzen 7/9 for better multitasking and stability.
RAM: 16GB would be sufficient on low config setups, but 32GB+ is recommended.
Storage: 1TB+ available space for game image caching.
Internet: Wired Ethernet connection (min 25mbps upload).
Follow these steps to install the YOM Node OS and prepare your system for operation:
Download the latest version of the YOM Node OS installer.
Use software like Rufus (Windows) or Balena Etcher (Mac/Linux) to create a bootable USB drive.
Select the downloaded YOM Node OS file and prepare the USB drive for installation.
Restart your computer and boot from the USB drive (enter BIOS by pressing F2
or DEL
at startup and select the USB drive).
Follow the on-screen installation instructions to install the Node OS on your chosen storage drive.
The system will automatically configure itself and prepare for node activation.
Once the YOM Node OS is installed, follow these steps to activate your node:
Login to the YOM Dashboard:
Connect your Web3 wallet containing your Node License NFT.
Node Assignment:
Select your node and assign it to your rig.
The dashboard will confirm once your node is active and operational.
Verify Connectivity:
Ensure your node is listed as "Running" in the dashboard.
Check latency and connection status to confirm it’s properly connected to the YOM network.
Once your node is operational, you can optimize and expand your setup to maximize your earnings.
Purchase additional node licenses from the YOM marketplace.
Assign them to your existing rig via the dashboard.
Ensure High Uptime:
Keep your system powered on and maintain a stable internet connection.
Optimize GPU Performance:
Use tools like MSI Afterburner to monitor GPU usage and adjust power settings.
Temperature Management:
Use cooling solutions to prevent overheating and ensure long-term performance.
Once your node is fully operational, you can monitor its performance through the YOM dashboard, which provides:
Earnings Reports:
Track your daily, weekly, and monthly earnings in $YOM tokens.
Session Insights:
Monitor real-time statistics, including latency, workload distribution, and concurrent sessions.
Leaderboard Rankings:
Check your node's ranking based on performance, uptime, and accumulated XP.
If you experience any issues during setup or operation, consider the following solutions:
1. Node Not Showing in Dashboard:
Ensure your Web3 wallet is connected and contains the correct Node License NFT.
Verify your internet connection and restart your rig.
2. Poor Performance or High Latency:
Check your network speed and switch to a wired connection if using Wi-Fi.
Lower in-game graphics settings to reduce GPU load.
3. System Overheating:
Improve airflow by adding cooling fans or adjusting your rig's placement.
If further assistance is needed, visit the YOM Support Center for troubleshooting guides and community support.
1. Can I install YOM Node OS on multiple devices? Yes, but each device requires its own Node License (NFT) to operate.
2. How much can I earn with a self-hosted node? Earnings depend on workload allocation, regional demand, and uptime, with potential monthly earnings ranging from $32 to $121 per node.
3. What happens if I need to reinstall the Node OS? You can re-download the installer from the YOM dashboard and follow the installation steps again without losing your license.
4. Can I run other applications alongside YOM Node OS? It is recommended to dedicate your machine to node operations to ensure maximum efficiency and avoid resource conflicts.
Delegating your node to a Node-as-a-Service (NaaS) provider is the easiest and most convenient way to participate in the YOM network and earn passive income. With delegation, you don't need to worry about technical complexities such as setup, monitoring, and maintenance. Instead, a trusted NaaS provider takes care of everything while you enjoy consistent earnings from your node.
Delegating your node provides several advantages, making it the perfect choice for users who prefer a hands-off approach. Key Benefits of Delegation:
Ease of Use: No technical knowledge required—just delegate and start earning.
Hassle-Free Scaling: Easily expand by purchasing and delegating additional node licenses without worrying about hardware capacity.
Fully Managed Service: A Node-as-a-Service (NaaS) provider takes care of setup, monitoring, and maintenance.
Predictable Earnings: Enjoy stable, passive income without the need for active involvement.
Lower Risk Exposure: No hardware investments or operational risks associated with self-hosting.
Before you can delegate your node, you need to acquire one. Owning a node grants you access to the YOM network and allows you to delegate your node to a NaaS provider. How to Purchase a Node License:
Visit the app.yom.net/nodes/sales:
Purchase a node license (NFT) via YOM’s trusted partners.
Ensure that the seller is a verified YOM partner to avoid fraudulent transactions.
Store Your License Securely:
Once purchased, transfer the Node NFT to your Web3 wallet (e.g., MetaMask).
Ensure you back up your wallet's recovery phrase securely.
After obtaining your Node License, follow these steps to delegate your node to a NaaS provider and start earning:
Access the YOM Webapp:
Navigate to the Node Management Section:
In the dashboard, find the "Node Management" tab.
Select the node license you wish to delegate.
Choose a NaaS Provider:
Browse through the list of available Node-as-a-Service providers.
Evaluate providers based on their uptime guarantees, historical performance, and service fees.
Confirm Delegation:
Click the “Delegate” button and confirm the transaction in your Web3 wallet.
Once confirmed, your node will be handed over to the NaaS provider for management.
Once your node is successfully delegated, you can monitor its performance through the YOM dashboard. The dashboard provides valuable insights, including:
Earnings Overview: Track your daily, weekly, and monthly rewards based on workload allocations.
Performance Metrics: See how well your node is performing in terms of uptime and resource allocation.
Leaderboard Ranking: Monitor your rank and reputation in the network based on $YRX accumulation and performance.
With delegation, you can expect monthly earnings within an estimated range of:
$32 to $121 per month per node, depending on network activity and workload saturation.
Important Considerations:
Earnings vary based on:
The overall demand for cloud gaming sessions.
Regional network saturation and available workload.
Your accumulated XP score, which influences workload priority.
Payouts are processed automatically at the end of each earning period and distributed directly to your Web3 wallet.
Once you are comfortable with delegation, you can increase your earning potential by acquiring and delegating additional nodes. This allows you to benefit from multiple revenue streams with minimal effort.
Purchase additional node licenses from the YOM marketplace.
Follow the same delegation process via the dashboard.
Monitor multiple nodes and optimize your delegation strategy.
1. Can I switch to self-hosting later if I change my mind? Yes, you can revoke delegation at any time and transition to self-hosting if you prefer a more hands-on approach.
2. What happens if my NaaS provider underperforms? If your provider fails to meet uptime and performance standards, you can re-delegate your node to another provider via the YOM dashboard.
3. Are there any fees associated with delegation? NaaS providers may charge a small service fee, which is deducted from your monthly earnings. Be sure to check provider details before delegation.
4. How secure is the delegation process? The delegation process is secured through blockchain smart contracts, ensuring transparency and immutability. Your Node NFT remains safely stored in your wallet.
Go to and navigate to the hardware section.
Visit the official and navigate to the Node Setup section.
Open the dashboard at .
Navigate to and connect your Web3 wallet that holds the Node NFT.
Total tokens
300,000,000
Chain
Solana (liquidity) + peaq (product)
TGE Price
0.1000
Initial market cap
$1,140,000
TGE FDV
$25,000,000
Ecosystem (17.5%, 36 months linear lockup). This pool is reserved for node operators to support their idle node time via a flat payout rate. This pool gets replenished with 10% of continuous node rewards. All transactions from this pool are programmatic and on-chain and serve as a buffer for getting to global coverage.
Treasury (30%, 36 months linear lockup). The treasury involves all other non-programmatic transactions that have the mission to stimulate adoption towards decentralized cloud compute. This involves payments to get onto exchanges, provide grants to onboard game studios and pay for expenses that bolster YOM’s non-profit mission.
OPEX (7,5%, 36 months linear lockup). Involves a total grant pool allocated to the team, advisors and OPEX expenses.
Community / Burned (30%): This pool is the transfer for our OG holder community who decided to never sell (12 months vesting) and bridge. The tokens that didn't vest/bridge, got burned
Public Round (3%). We aim to reserve a small fraction of our supply to cover the marketing costs we spent around the TGE and node rollout.
Liquidity pool (7%). The token remainder is reserved for and added to liquidity pools to facilitate trading on DEXs and exchanges.
Your Open Metaverse is active on different types of social media platforms. You will find different types of content and communities throughout our social channels. We invite you to join us in the conversation about Your Open Metaverse, the Metaverse itself, and related topics.
We have recurring events on different channels. Find the one that suits you:
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YOM organizes various activities, such as YOM metaverse events, puzzles and quizes. These activities are organized from our Discord channel.
You can join the Discord via:
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Once a month on Tuesdays Founder Daniël van der Waals organizes a roundtable discussion around a metaverse topic. We invite key opinion leaders in the Metaverse industry to join in on hot and necessary Metaverse subjects.
You can join the Roundtable discussion via the event calendar in:
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Once a week on Wednesdays Founder Daniël van der Waals organizes a Meetup with founders, creators, and participants in the Metaverse industry. We use Spatial to have a Meetup in the Metaverse. Every week we introduce different projects, companies, concepts, and ideas to build the Metaverse.
You can RSVP the Meetup via the event calendar in:
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On regular basis, we participate in AMA's from other Metaverse projects and in AMA groups to talk about Your Open Metaverse.
You can find the announcements of these AMA's on:
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