Overview

This guide introduces best practices for deploying on YOM, and optionally integrating the YOM SDK with your game and providing enabling seamless connection between your stream and web technologies.

Here is an overview of the key benefits to you as a developer:

Rapid Game Deployment

  • Iterate core AAA+ experiences, not menus.

  • Target large audiences via device-agnostic compatibility.

  • Unlimited time pixel-streaming; only pay a small amount per session.

Publish Cross-Channel

  • Integrate custom web widget support for enhanced interactivity.

  • Integrate URLs, apps, social media, custom channels and your own branded store front.

Integrate Everything

  • Seamlessly integrate external data sources & events.

  • Native tag manager integration for analytics.

  • Trigger realtime in-game events via god-mode.

A New Paradigm

Our core thesis is that developing for cloud gaming differs from traditional projects. Each game stream exists on a webpage, app or other medium and is instantly accessible from any device.

While YOM offers a lot of benefits right out of the box, to truly make maximum use of this paradigm, we recommend you to do consider some changes to your way of working.

Since games will be available to your users instantly, you may want to skip bypass main menus and replace desktop HUDs in favor of responsive, instant game design. Hence, this new methodology requires considering:

  • Designing with "responsiveness" and "instant gameplay" in mind.

  • Debugging with web servers rather than just in UE5 viewports.

  • Web widgets and/or bi-directional game-to-web communication.

Instant Play (HTML) or JS Integration?

We lets publishers embed live YOM game streams in any context via two approaches:

Method
Use Case
Key Benefit

One-off landing pages, quick demos

Instant. Copy-and-paste <iframe>

Full-fledged portals, dynamic controls

Script-based API + UI state manager

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