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On this page
  • Step 1: Prepare your project
  • Step 2: Package the project
  • Step 4: Generate builds
  • Step 5: Package for YOM
  • Result

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  1. BUILD
  2. Getting Started

Package your Stream

PreviousTest your StreamNextDeploy your Stream

Last updated 5 months ago

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Step 1: Prepare your project

  • Ensure your project is in C++ and uses the correct Unreal Engine source version.

  • Verify you have the right version for cross-platform compiling.

Step 2: Package the project

  • Navigate to the top bar: Platforms → Linux.

  • Set the Build Target to Game or Server

  • Click "Package Project" at the top.

When selecting a folder to build your project we recommend creating a new folder in your project folder called "Build". Choose this "Build" folder as the destination for both client and server builds.

Step 4: Generate builds

  • Wait for the build process to complete. Speed may vary depending on the size of your project.

  • Verify that two folders, "Linux" and "Linux Server", are created inside the "Build" folder.

Step 5: Package for YOM

  • In Unreal Engine, go to the top bar: Tools → YOM → Package Project.

  • In the opened menu, select the paths to your client and server build folders.

  • If you used the recommended "Build" folder, paths should be automatically selected.

  • Click "Package Project" to create separate zip files for the client and server.

  • After the process completes, find a new folder called "BuildData" in your project directory.

Result

Inside "BuildData", you'll find two zip files, one for the client and one for the server, that are ready to upload to .

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