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  • Manifesto
    • What is YOM?
      • State of Gaming
      • Decentralizing Cloud Gaming
    • Technology
      • YOM DePIN
      • YOM Webapp
      • YOM SDK
    • 🏆Ecosystem
      • Value Flow
      • Tokenomics
      • Reputation
      • Governance
      • Programs
  • 🏗️BUILD
    • 📄Overview
      • Key Components
    • 🚀Getting Started
      • Import the UE5 SDK
      • Configure your Stream
      • Test your Stream
      • Package your Stream
      • Deploy your Stream
      • Integrate your Stream
        • Custom Authentication
        • Event Handling
        • Multi-Stream Setup
        • Dynamic Layouts
    • 🛠️SDK Features
      • Responsive Design
      • Custom Characters
      • Registering Events
      • Push Events
      • Optional
        • SDK Assets
        • Inventory
        • Portals
        • Nameplates
        • Gated Access
        • Airdrops
        • Counters
        • Control Hints
    • ⚡Stream Optimization
  • 💎EARN
    • 💻Node Rewards
    • ⚖️YOM vs Aethir
    • 🚀Getting Started
      • Delegation
      • Self-hosted
        • Disk
        • Code
    • ⚡Rig Optimization
  • Node Owners
    • Node Operators Manual
      • Understanding Your Role as a Node Operator
      • Self-Hosted vs. Delegated Nodes
      • Hardware Requirements
      • Getting Started: Choosing Your Node Type & Obtaining a Node License
      • Installation Guide
      • Monitoring Your Node
      • The $YOM Reward System
      • The Role of $YRX (XP Points)
      • Staking $YOM for Enhanced Rewards
      • Troubleshooting Common Issues & FAQs
      • Community & Support Channels
      • Understanding Network Dynamics & Updates
      • Security Best Practices
      • $YOM Token Economy & Burn Mechanism
      • KYC & Compliance
      • Minimum Payout Program & Stay Online Incentives
      • Potential Risks & Considerations
      • Glossary of Terms
  • Compliancy
    • Token Disclaimer
    • Terms and Conditions
    • Privacy Policy
  • About
    • Token Allocation
    • 🙋Social Media
    • ⁉️FAQ
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  1. BUILD
  2. SDK Features
  3. Optional

SDK Assets

This guide explains how to properly use and modify assets from the YOM SDK in your project while ensuring your changes are preserved during updates. This keeps your project self-contained and not reliant on external SDK files.

Steps

  • Browse the SDK content to find the blueprint or model you want to use.

  • Select the desired asset in the SDK browser.

  • Use the appropriate copy command (e.g., Ctrl+C or right-click > Copy).

  • Paste the copied asset into your project's "Content" folder (e.g., Ctrl+V or right-click > Paste).

Result

  • The asset is now available in your project's Content Browser.

  • You can freely modify and use this copy of the asset in your project.

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Last updated 10 months ago

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