LogoLogo
  • Manifesto
    • What is YOM?
      • State of Gaming
      • Decentralizing Cloud Gaming
    • Technology
      • YOM DePIN
      • YOM Webapp
      • YOM SDK
    • 🏆Ecosystem
      • Value Flow
      • Tokenomics
      • Reputation
      • Governance
      • Programs
  • 🏗️BUILD
    • 📄Overview
      • Key Components
    • 🚀Getting Started
      • Import the UE5 SDK
      • Configure your Stream
      • Test your Stream
      • Package your Stream
      • Deploy your Stream
      • Integrate your Stream
        • Custom Authentication
        • Event Handling
        • Multi-Stream Setup
        • Dynamic Layouts
    • 🛠️SDK Features
      • Responsive Design
      • Custom Characters
      • Registering Events
      • Push Events
      • Optional
        • SDK Assets
        • Inventory
        • Portals
        • Nameplates
        • Gated Access
        • Airdrops
        • Counters
        • Control Hints
    • ⚡Stream Optimization
  • 💎EARN
    • 💻Node Rewards
    • ⚖️YOM vs Aethir
    • 🚀Getting Started
      • Delegation
      • Self-hosted
        • Disk
        • Code
    • ⚡Rig Optimization
  • Node Owners
    • Node Operators Manual
      • Understanding Your Role as a Node Operator
      • Self-Hosted vs. Delegated Nodes
      • Hardware Requirements
      • Getting Started: Choosing Your Node Type & Obtaining a Node License
      • Installation Guide
      • Monitoring Your Node
      • The $YOM Reward System
      • The Role of $YRX (XP Points)
      • Staking $YOM for Enhanced Rewards
      • Troubleshooting Common Issues & FAQs
      • Community & Support Channels
      • Understanding Network Dynamics & Updates
      • Security Best Practices
      • $YOM Token Economy & Burn Mechanism
      • KYC & Compliance
      • Minimum Payout Program & Stay Online Incentives
      • Potential Risks & Considerations
      • Glossary of Terms
  • Compliancy
    • Token Disclaimer
    • Terms and Conditions
    • Privacy Policy
  • About
    • Token Allocation
    • 🙋Social Media
    • ⁉️FAQ
Powered by GitBook
On this page

Was this helpful?

Export as PDF
  1. BUILD

Getting Started

PreviousKey ComponentsNextImport the UE5 SDK

Last updated 10 months ago

Was this helpful?

The GETTING STARTED section provides a comprehensive guide on how to properly set up and deliver your project to ensure compatibility with the YOM build pipeline.

To create your first experience, you need to broadly follow these steps:

  1. Create a new or open an existing project.

  2. Import the in your project.

  3. Test and debug your experience locally until it runs perfectly.

  4. Build and then publish your experience via the .

  5. Integrate your experience on your website with a single line of code.

A Checklist Before Starting (!):

  • If you are opting to use YOM within an existing Unreal Engine project, please check the Linux support for existing plugins. If your plugin does not officially support compile to Linux, in most cases it still compiles to Linux and if not on the first try, the fix is usually very simple.

  • For multiplayer support you need to download and use the of Unreal Engine.

  • You need to install to build the headers for the SDK and you need the correct for Linux in order to build the game locally. Install the cross-compile toolchain that you can find on the bottom of the page.

  • Ensure you use an NVIDIA 2070 RTX or higher for your development machine. This ensures you optimize your game for our network and get the best graphics and experience out of your game.

🏗️
🚀
UE5 SDK
app
source version
visual studio
clang